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License

Initialization and Alignment
for Adversarial Texture Optimization

ECCV 2022

Initialization and Alignment for Adversarial Texture Optimization. ECCV 2022.
Xiaoming Zhao, Zhizhen Zhao, and Alexander G. Schwing.

Table of Contents

Environment Setup

conda env create -f environment.yaml

We set the following environment variables for later usage:

cd /path/to/this/repo
CODE_ROOT=$PWD
export TEX_INIT_DIR=${CODE_ROOT}/advtex_init_align/tex_init

export THIRDPARTY_DIR=${CODE_ROOT}/third_parties
mkdir -p ${THIRDPARTY_DIR}

And we use scene_04 as an example in this README:

export SCENE_ID=scene_04

PyTorch3D

We rely on PyTorch3D for rendering and rasterization. Please follow the official instruction to build it from source:

conda install -c conda-forge -c fvcore fvcore
conda install -c bottler nvidiacub

cd ${THIRDPARTY_DIR}
git clone https://github.com/facebookresearch/pytorch3d.git
cd pytorch3d && git checkout d07307a

pip install -e . --verbose

UofI Texture Scenes

We self-collect data with an iOS App developed based on ARKit (XCode 13.1). Please download the dataset from the release page or this link, uncompress it, and place it under ${TEX_DIR}/dataset/uofi. The structure should be:

.
+-- dataset
|  +-- uofi
|  |  +-- scene_01
|  |  +-- scene_02
|  |  ...

Data Reader

The data is in binary format and consists of information for RGB, depth, camera matrices, and mesh. We provide a Python script to read data from it. Run the following command:

export PYTHONPATH=${CODE_ROOT}:$PYTHONPATH && \
python ${CODE_ROOT}/advtex_init_align/data/bin_data_reader.py \
--stream_dir ${CODE_ROOT}/dataset/uofi/${SCENE_ID} \
--save_dir ${CODE_ROOT}/dataset/extracted/${SCENE_ID}

The extracted data will be saved with structure:

.
+-- dataset
|  +-- extracted
|  |  +-- scene_04
|  |  |  +-- mesh.ply  # file
|  |  |  +-- rgb       # folder
|  |  |  +-- depth     # folder
|  |  |  +-- mat       # folder

We provide a notebook to illustrate the format of the extracted data.

Compile TexInit

The code has been tested on Ubuntu 18.04 with GCC 7.5.0.

Install Dependencies

  1. Install dependencies from Package Manager:
sudo apt-get install libmetis-dev libpng-dev libsuitesparse-dev libmpfr-dev libatlas-base-dev liblapack-dev libblas-dev
  1. Manually install Eigen3.4:
cd ${THIRDPARTY_DIR}
wget https://gitlab.com/libeigen/eigen/-/archive/3.4/eigen-3.4.zip
unzip eigen-3.4.zip
  1. Manuall install Boost 1.75.0. Please follow the official instruction to install Boost:
cd ${THIRDPARTY_DIR}
wget https://boostorg.jfrog.io/artifactory/main/release/1.75.0/source/boost_1_75_0.tar.bz2
tar --bzip2 -xf boost_1_75_0.tar.bz2

mkdir -p ${THIRDPARTY_DIR}/boost_1_75_0/build
cd ${THIRDPARTY_DIR}/boost_1_75_0/
./bootstrap.sh --prefix=${THIRDPARTY_DIR}/boost_1_75_0/build
./b2 install
  1. Manually install CGAL 5.1.5. Please follow the official instruction:
cd ${THIRDPARTY_DIR}
wget https://github.com/CGAL/cgal/releases/download/v5.1.5/CGAL-5.1.5.zip
unzip CGAL-5.1.5.zip
cd ${THIRDPARTY_DIR}/CGAL-5.1.5 && mkdir install && mkdir build && cd build
cmake -DCGAL_HEADER_ONLY=OFF -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=../install ..
make
make install

Compile

Modify the Makefile based on your setup:

  • Set the variable THIRDPARTY_DIR to the value of ${THIRDPARTY_DIR};
  • Set the variable CUDA_ROOT to your CUDA's root directory, e.g., /usr/local/cuda-11.1.

Then use the following command to compile TexInit execution file:

cd ${TEX_INIT_DIR}
make tex_init DEBUG=0 -j 8

Train and Evaluate UofI

Train

We provide run.sh to illusrtate the overall pipeline. The following command will generate texture in ${CODE_ROOT}/experiments/uofi/${SCENE_ID}/optimized_texture_test_1_10, which can be directly used in 3D rendering engine, e.g., Blender and MeshLab.

bash ${CODE_ROOT}/run.sh \
  ${CODE_ROOT} \
  ${SCENE_ID} \
  run_train

Evaluate

The following command will compute and save quantitative results in ${CODE_ROOT}/experiments/uofi/${SCENE_ID}/test_1_10/eval_results.

bash ${CODE_ROOT}/run.sh \
  ${CODE_ROOT} \
  ${SCENE_ID} \
  run_eval

Train and Evaluate ScanNet

Download ScanNet raw data from the website. Place them under ${TEX_DIR}/dataset/scannet_raw with structure:

.
+-- dataset
|  +-- scannet_raw
|  |  +-- scene0000_00
|  |  |  +-- scene0000_00.sens  # file
|  |  |  ...
|  |  +-- scene0001_00
...

We use scene0016_00 as an example:

export SCENE_ID=scene0016_00

Train

We provide run_scannet.sh to illusrtate the overall pipeline. The following command will generate texture in ${CODE_ROOT}/experiments/scannet/${SCENE_ID}/optimized_texture_test_1_10, which can be directly used in 3D rendering engine, e.g., Blender and MeshLab.

Note, since ScanNet's scenes contain thousands of high-resolution images, the processing time will be much longer than that of UofI Texture Scenes.

bash ${CODE_ROOT}/run_scannet.sh \
  ${CODE_ROOT} \
  ${SCENE_ID} \
  run_train

Evaluate

The following command will compute and save quantitative results in ${CODE_ROOT}/experiments/scannet/${SCENE_ID}/test_1_10/eval_results.

bash ${CODE_ROOT}/run_scannet.sh \
  ${CODE_ROOT} \
  ${SCENE_ID} \
  run_eval

Citation

Xiaoming Zhao, Zhizhen Zhao, and Alexander G. Schwing. Initialization and Alignment for Adversarial Texture Optimization. ECCV 2022.

@inproceedings{zhao-tex2022,
  title = {Initialization and Alignment for Adversarial Texture Optimization},
  author = {Xiaoming Zhao and Zhizhen Zhao and Alexander G. Schwing},
  booktitle = {Proc. ECCV},
  year = {2022},
}

Acknowledgements