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Pull requests: MonoGame/MonoGame
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Added vertex size check with exception to GraphicsDevice.DrawUserPrimitives()
#8580
opened Nov 19, 2024 by
baudii
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Added BoundingBox.ContainsPrecise(BoundingFrustum) method
#8567
opened Nov 11, 2024 by
baudii
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Fixed Matrix.GetHashCode() implementation
Blocked
#8489
opened Sep 12, 2024 by
itsBuggingMe
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Add HiDPI support for MacOS (Retina)
Needs Testing
Needs to be tested to see if the issue is still present
Issue #6661: Moved content writing from Flush to new method FinalizeContent
#8266
opened Apr 2, 2024 by
h3allen
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fix: query GL_MAX_SAMPLES before setting multisampling hint
#8087
opened Oct 30, 2023 by
lodicolo
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Add SDL mapping for Key 35 (102 key backslash or UK pound key)
#7945
opened Oct 20, 2022 by
MLSTRM
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Add support for MaximizeWindow in DesktopGL platforms (uses SDL_MaximizeWindow)
#7870
opened Jul 28, 2022 by
HS-Dave
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Fixes DynamicSoundEffectInstance Requesting Buffers Too Late
#7566
opened Sep 9, 2021 by
squarebananas
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Remove range check in SoundEffectInstance.Pitch.set
#7515
opened May 26, 2021 by
notexplosive
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6298 Error in BoundingBox.Contains(BoundingFrustum)
#7444
opened Jan 24, 2021 by
Tauroctonos
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[Pipeline Tool] Output the location MGCB looks for a font in the error message
#7366
opened Sep 30, 2020 by
kimimaru4000
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