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transforms.lua
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transforms.lua
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-- Copyright 2018 Joel Janai, Fatma Güney, Anurag Ranjan and the Max Planck Gesellschaft.
-- All rights reserved.
-- This software is provided for research purposes only.
-- By using this software you agree to the terms of the license file
-- in the root folder.
-- For commercial use, please contact [email protected].
-- https://github.com/facebook/fb.resnet.torch/blob/master/datasets/transforms.lua
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- Image transforms for data augmentation and input normalization
--
require 'image'
local M = {}
function M.Compose(transforms)
return function(input)
for _, transform in ipairs(transforms) do
input = transform(input)
end
return input
end
end
function M.ColorNormalize(meanstd)
return function(img)
img = img:clone()
local chs = (img:size(1) / 3) - 1
for c=0,chs do
for i=1,3 do
img[3*c + i]:add(-meanstd.mean[i])
img[3*c + i]:div(meanstd.std[i])
end
end
return img
end
end
-- Scales the smaller edge to size
function M.Scale(size, interpolation)
interpolation = interpolation or 'bicubic'
return function(input)
local w, h = input:size(3), input:size(2)
if (w <= h and w == size) or (h <= w and h == size) then
return input
end
if w < h then
return image.scale(input, size, h/w * size, interpolation)
else
return image.scale(input, w/h * size, size, interpolation)
end
end
end
-- Crop to centered rectangle
function M.CenterCrop(size)
return function(input)
local w1 = math.ceil((input:size(3) - size)/2)
local h1 = math.ceil((input:size(2) - size)/2)
return image.crop(input, w1, h1, w1 + size, h1 + size) -- center patch
end
end
-- Random crop form larger image with optional zero padding
function M.RandomCrop(size, padding)
padding = padding or 0
return function(input)
if padding > 0 then
local temp = input.new(3, input:size(2) + 2*padding, input:size(3) + 2*padding)
temp:zero()
:narrow(2, padding+1, input:size(2))
:narrow(3, padding+1, input:size(3))
:copy(input)
input = temp
end
local w, h = input:size(3), input:size(2)
if w == size and h == size then
return input
end
local x1, y1 = torch.random(0, w - size), torch.random(0, h - size)
local out = image.crop(input, x1, y1, x1 + size, y1 + size)
assert(out:size(2) == size and out:size(3) == size, 'wrong crop size')
return out
end
end
-- Four corner patches and center crop from image and its horizontal reflection
function M.TenCrop(size)
local centerCrop = M.CenterCrop(size)
return function(input)
local w, h = input:size(3), input:size(2)
local output = {}
for _, img in ipairs{input, image.hflip(input)} do
table.insert(output, centerCrop(img))
table.insert(output, image.crop(img, 0, 0, size, size))
table.insert(output, image.crop(img, w-size, 0, w, size))
table.insert(output, image.crop(img, 0, h-size, size, h))
table.insert(output, image.crop(img, w-size, h-size, w, h))
end
-- View as mini-batch
for i, img in ipairs(output) do
output[i] = img:view(1, img:size(1), img:size(2), img:size(3))
end
return input.cat(output, 1)
end
end
-- Resized with shorter side randomly sampled from [minSize, maxSize] (ResNet-style)
function M.RandomScale(minSize, maxSize)
return function(input)
local w, h = input:size(3), input:size(2)
local targetSz = torch.random(minSize, maxSize)
local targetW, targetH = targetSz, targetSz
if w < h then
targetH = torch.round(h / w * targetW)
else
targetW = torch.round(w / h * targetH)
end
return image.scale(input, targetW, targetH, 'bicubic')
end
end
-- Random crop with size 8%-100% and aspect ratio 3/4 - 4/3 (Inception-style)
function M.RandomSizedCrop(size)
local scale = M.Scale(size)
local crop = M.CenterCrop(size)
return function(input)
local attempt = 0
repeat
local area = input:size(2) * input:size(3)
local targetArea = torch.uniform(0.08, 1.0) * area
local aspectRatio = torch.uniform(3/4, 4/3)
local w = torch.round(math.sqrt(targetArea * aspectRatio))
local h = torch.round(math.sqrt(targetArea / aspectRatio))
if torch.uniform() < 0.5 then
w, h = h, w
end
if h <= input:size(2) and w <= input:size(3) then
local y1 = torch.random(0, input:size(2) - h)
local x1 = torch.random(0, input:size(3) - w)
local out = image.crop(input, x1, y1, x1 + w, y1 + h)
assert(out:size(2) == h and out:size(3) == w, 'wrong crop size')
return image.scale(out, size, size, 'bicubic')
end
attempt = attempt + 1
until attempt >= 10
-- fallback
return crop(scale(input))
end
end
function M.HorizontalFlip(prob)
return function(input)
if torch.uniform() < prob then
input = image.hflip(input)
end
return input
end
end
function M.Rotation(deg)
return function(input)
if deg ~= 0 then
input = image.rotate(input, (torch.uniform() - 0.5) * deg * math.pi / 180, 'bilinear')
end
return input
end
end
-- Lighting noise (AlexNet-style PCA-based noise)
function M.Lighting(alphastd, eigval, eigvec)
return function(input)
if alphastd == 0 then
return input
end
local alpha = torch.Tensor(3):normal(0, alphastd)
local rgb = eigvec:clone()
:cmul(alpha:view(1, 3):expand(3, 3))
:cmul(eigval:view(1, 3):expand(3, 3))
:sum(2)
:squeeze()
input = input:clone()
local chs = (input:size(1) / 3) - 1
for c=0,chs do
for i=1,3 do
input[3*c + i]:add(rgb[i])
end
end
return input
end
end
local function blend(img1, img2, alpha)
return img1:mul(alpha):add(1 - alpha, img2)
end
local function grayscale(dst, img)
assert(img:size(1)==3)
dst[1]:zero()
dst[1]:add(0.299, img[1]):add(0.587, img[2]):add(0.114, img[3])
dst[2]:copy(dst[1])
dst[3]:copy(dst[1])
return dst
end
function M.Gamma(var)
return function(input)
local gamma = torch.normal(1.0, var)
return input:pow(gamma)
end
end
function M.Saturation(var)
local gs
return function(input)
gs = gs or input.new()
gs:resizeAs(input)
local chs = input:size(1) / 3 - 1
for c=0,chs do
grayscale(gs[{{3*c + 1,3*c + 3},{},{}}], input[{{3*c + 1,3*c + 3},{},{}}])
end
local alpha = 1.0 + torch.normal(0, var)
blend(input, gs, alpha)
return input
end
end
function M.Brightness(var)
local gs
return function(input)
gs = gs or input.new()
gs:resizeAs(input):zero()
local alpha = 1.0 + torch.normal(0, var)
blend(input, gs, alpha)
return input
end
end
function M.Contrast(var)
local gs
return function(input)
gs = gs or input.new()
gs:resizeAs(input)
local chs = input:size(1) / 3 - 1
for c=0,chs do
grayscale(gs[{{3*c + 1,3*c + 3},{},{}}], input[{{3*c + 1,3*c + 3},{},{}}])
end
for c=0,chs do
gs[{{3*c + 1,3*c + 3},{},{}}]:fill(gs[3*c + 1]:mean())
end
local alpha = 1.0 + torch.normal(0, var)
blend(input, gs, alpha)
return input
end
end
function M.RandomOrder(ts)
return function(input)
local img = input.img or input
local order = torch.randperm(#ts)
for i=1,#ts do
img = ts[order[i]](img)
end
return input
end
end
function M.ColorJitter(opt)
local brightness = opt.brightness or 0
local contrast = opt.contrast or 0
local saturation = opt.saturation or 0
local gamma = opt.gamma or 0
local ts = {}
if brightness ~= 0 then
table.insert(ts, M.Brightness(brightness))
end
if contrast ~= 0 then
table.insert(ts, M.Contrast(contrast))
end
if saturation ~= 0 then
table.insert(ts, M.Saturation(saturation))
end
if gamma ~= 0 then
table.insert(ts, M.Gamma(gamma))
end
if #ts == 0 then
return function(input) return input end
end
return M.RandomOrder(ts)
end
return M