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[Bug]: Game crashes on boss kills #1176
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I am releasing a very naïve attempt to fix these crashes in v2.1.2.0 |
Thank you! Will test it tomorrow and let you know |
@Tischel unfortunately, the issue is still there, think it's better, didn't get a crash during a synced content, but eventually it crashed in unsync dungeon, just as the boss got killed, same stacktrace: Is there anything I can do or provide to make it easier to debug?
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@ChaosInfinited are you still experiencing this issue? |
Unfortunately yea, at least was getting it like a week or two ago when I tried playing with UI on, same stacktrace pointing out to the Dalamud (via DelvUI call). One thing I've noticed is that it's quite more random than I originally thought, pretty sure it always has to do something with Using /dui toggle to hide the UI, but still having the plugin working (along with HUD Manager) doesn't cause the crash. Will try running some duties with it on and will let you know if it's still a thing as today, thanks for asking! |
Okay, ran a few dungeons and it didn't crash, so maybe it's good now..? Will let you know in a week whether or not it's fine now :) |
Game crashed again, but got a slightly different stacktrace this time @Tischel It happened during a battle in a treasure hunt dungeon, pretty sure that when an enemy I had selected died.
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@Tischel ? |
I was never able to reproduce this issue so it's likely due to a combination of things that are not obvious. |
Good thing to notice is that this is running on XLCore which is on linux iirc, so that def could have something to do with it. I never had this issue myself either. |
What are you trying to do?
During a duty, with a synced party, we're killing any boss prior to the final boss
EDIT:
Now it crashed in the same manner during job quest synced instance, had the boss selected when
duty completed
....and now I also got the very same crash with the same stacktrace in unsync dungeon, solo, while trying to pick up a key - picked up keys prior without a crash...
Also seems like when the UI is hidden (/dui toggle), but the plugin is still loaded (can see it switching the in-game/stock HUD elements/HUDs using HUD Manager) doesn't result in a crash.
What is the expected behavior?
Nothing should happen, game should carry on
What actually happened?
Game crashes
Suggested solution
Conditions for it to crash are quite weird, it doesn't always crash, but definitely more often than not..
Not sure why it happens on bosses prior to the final boss (didn't get a crash on final ones so far), looking at the logs it seems like the plugin tries to get status of the boss, that's no longer there..? So maybe it's passing some invalid pointer/address to Dala..?
What's also weird is that it doesn't seem to be an issue while running content unsynced. Solo or with other party member.
If it's any help, it started to be an issue just lately, can't say since when it started happening exactly, but it definitely started to be noticeable for me since ~2 Dalamud updates
Logs
FFXIV Update
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