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When only asset filenames change ambient build doesn't seem to pick them up #1176

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@fabiopolimeni

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@fabiopolimeni

It seems that if I rename an asset file, for instance, a GLB file packed with animations, and then execute an ambient build the project will not be rebuilt, and therefore, my new packaged animations path will not be created. I suspect ambient build does not figure it needs to rebuild the pipelines because no rust source file has changed?

I use VSCode and build through Command+Shift+B on MacOS.

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enhancementNew feature or requesttopic:assetsAsset loading, streaming, etc

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