Alberto Cairo
#INFORMATION DESIGN
#JOURNALISM
#DATA VISUALIZATION
Alberto is a journalist and designer who's led graphics teams in Spain, Brazil, and the United States. He currently teaches visualization at the University of Miami, where he holds several positions with embarrassingly long names. He's authored several books including 'How Charts Lie' (2019) and 'The Truthful Art' (2016).
#JOURNALISM
#DATA VISUALIZATION
Alberto is a journalist and designer who's led graphics teams in Spain, Brazil, and the United States. He currently teaches visualization at the University of Miami, where he holds several positions with embarrassingly long names. He's authored several books including 'How Charts Lie' (2019) and 'The Truthful Art' (2016).
Jesse Louis-Rosenberg
#ART TECH
#GENERATIVE DESIGN
#NATURE
Jesse is an artist, computer programmer, maker and co-founder of Nervous System. He's is interested in how simulation techniques can be used in design. Drawing inspiration from natural phenomena, the studio writes computer programs based on processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares.
#GENERATIVE DESIGN
#NATURE
Jesse is an artist, computer programmer, maker and co-founder of Nervous System. He's is interested in how simulation techniques can be used in design. Drawing inspiration from natural phenomena, the studio writes computer programs based on processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares.
Stefanie Posavec
#DATA ART
#HAND DRAWN DATA
#ILLUSTRATION
Stefanie is a designer for whom information and data are her favored creative materials. Her practice focuses on creating non-traditional (physical, danceable, wearable, or experiential) representations of data for all ages and audiences, often using a hand-crafted approach.
#HAND DRAWN DATA
#ILLUSTRATION
Stefanie is a designer for whom information and data are her favored creative materials. Her practice focuses on creating non-traditional (physical, danceable, wearable, or experiential) representations of data for all ages and audiences, often using a hand-crafted approach.
Nadja Popovich
#INFORMATION DESIGN
#VISUAL STORYTELLING
#CLIMATE CHANGE
Nadja is a graphics editor at The New York Times, where she covers climate science, energy policy and the real-world impacts of our warming world. She is particularly interested in using interactivity and personalization to help readers more viscerally relate to the effects of climate change through data.
#VISUAL STORYTELLING
#CLIMATE CHANGE
Nadja is a graphics editor at The New York Times, where she covers climate science, energy policy and the real-world impacts of our warming world. She is particularly interested in using interactivity and personalization to help readers more viscerally relate to the effects of climate change through data.
Jenny Odell
#ART
#CLOSE OBSERVATION
#ATTENTION ECONOMY
Jenny is a multi-disciplinary artist and writer whose work generally involves acts of close observation, whether it's birdwatching, collecting screen shots, or trying to parse bizarre forms of e-commerce. She's the author of How to Do Nothing: Resisting the Attention Economy.
#CLOSE OBSERVATION
#ATTENTION ECONOMY
Jenny is a multi-disciplinary artist and writer whose work generally involves acts of close observation, whether it's birdwatching, collecting screen shots, or trying to parse bizarre forms of e-commerce. She's the author of How to Do Nothing: Resisting the Attention Economy.
Salome Asega
#ART TECH
#TECH EDUCATION
#AFROFUTURISM
Salome is an artist, researcher and educator working between participatory design and emerging technology. Starting in 2021 she’s been the director of NEW INC, the New Museum’s incubator for practitioners working at the intersection of art, design and technology.
#TECH EDUCATION
#AFROFUTURISM
Salome is an artist, researcher and educator working between participatory design and emerging technology. Starting in 2021 she’s been the director of NEW INC, the New Museum’s incubator for practitioners working at the intersection of art, design and technology.
Patricio Gonzalez Vivo
#MAPPING
#GENERATIVE
#INTERACTIVE
Patricio is an artist with an experimental tinkering-based practice inspired by the mechanics and aesthetics of mapping instruments, including star maps, compasses, telescopes, and satellites. His work is generative and interactive; he often creates symbolic elements to invite people into an experience of presence, play, and imagination.
#GENERATIVE
#INTERACTIVE
Patricio is an artist with an experimental tinkering-based practice inspired by the mechanics and aesthetics of mapping instruments, including star maps, compasses, telescopes, and satellites. His work is generative and interactive; he often creates symbolic elements to invite people into an experience of presence, play, and imagination.
Alex Nathanson
#ART TECH
#SOLAR POWERED ART
#SUSTAINABILITY
Alex is a multimedia artist, engineer, and educator whose practice is presently focused on exploring both the practical and experimental applications of sustainable energy technologies.
#SOLAR POWERED ART
#SUSTAINABILITY
Alex is a multimedia artist, engineer, and educator whose practice is presently focused on exploring both the practical and experimental applications of sustainable energy technologies.
Golan Levin
#ART TECH
#EDUCATION
#INTERDISCIPLINARY ARTS RESEARCH
Golan is a Professor of Electronic Art at Carnegie Mellon University, where he encourages students to reclaim computation as a medium of personal expression. Golan's research explores new intersections of machine code and visual culture, combining equal measures of the whimsical, the provocative, and the sublime in a wide variety of media.
#EDUCATION
#INTERDISCIPLINARY ARTS RESEARCH
Golan is a Professor of Electronic Art at Carnegie Mellon University, where he encourages students to reclaim computation as a medium of personal expression. Golan's research explores new intersections of machine code and visual culture, combining equal measures of the whimsical, the provocative, and the sublime in a wide variety of media.
Shirley Wu
#DATAVIZ
#DATA ART
#D3.js
Shirley is focused on data-driven art and visualizations. She combines her love of art, math, and code into colorful, compelling narratives that push the boundaries of the web.
#DATA ART
#D3.js
Shirley is focused on data-driven art and visualizations. She combines her love of art, math, and code into colorful, compelling narratives that push the boundaries of the web.
Ersin Han Ersin
#ART TECH
#MIXED REALITY
#INSTALLATION
Ersin is an artist, director and creative director of London based experiential studio Marshmallow Laser Feast. Ersin’s art practice combines a wide range of disciplines including sculpture, installation, live performance, and mixed reality. His work illuminates the hidden natural forces that surround us, inviting participants to navigate with a sensory perception beyond their daily experience.
#MIXED REALITY
#INSTALLATION
Ersin is an artist, director and creative director of London based experiential studio Marshmallow Laser Feast. Ersin’s art practice combines a wide range of disciplines including sculpture, installation, live performance, and mixed reality. His work illuminates the hidden natural forces that surround us, inviting participants to navigate with a sensory perception beyond their daily experience.
YC, Jenna, Dave, Derek
#WORKSHOP
#KINETIC SCULPTURE
#ARDUINO
Yicheng "YC" Sun, Jenna Fizel, and Dave Vondle are all work buddies from IDEO. A design director, a software and environments director, and an experience director, the three are coming together to present a special workshop at eyeo: 'Creating Kinetic Flora'.
#KINETIC SCULPTURE
#ARDUINO
Yicheng "YC" Sun, Jenna Fizel, and Dave Vondle are all work buddies from IDEO. A design director, a software and environments director, and an experience director, the three are coming together to present a special workshop at eyeo: 'Creating Kinetic Flora'.
Jen Lowe
#ART
#RESEARCH
#EDUCATION
Jen is an artist, teacher, writer, researcher, and cofounder of the creative technology studio Maximal Expression. She cofounded the School for Poetic Computation and cowrote 'The Book of Shaders' with Patricio González Vivo. Their work and has been published in Scientific American and covered by The New York Times and Fast Company.
#RESEARCH
#EDUCATION
Jen is an artist, teacher, writer, researcher, and cofounder of the creative technology studio Maximal Expression. She cofounded the School for Poetic Computation and cowrote 'The Book of Shaders' with Patricio González Vivo. Their work and has been published in Scientific American and covered by The New York Times and Fast Company.
Christopher Coleman
#ART TECH
#EDUCATION
#OPEN SOURCE
Chris is a Professor of Emergent Digital Practices and the Director of the Clinic for Open Source Arts at the University of Denver. His work includes sculptures, videos, creative coding and interactive installations.
#EDUCATION
#OPEN SOURCE
Chris is a Professor of Emergent Digital Practices and the Director of the Clinic for Open Source Arts at the University of Denver. His work includes sculptures, videos, creative coding and interactive installations.
Pinar Demirdag
#ART TECH
#AI STORYTELLING
#SOULFUL TECH
Pinar is an artist, creative director, and producer interested in advancing human potential by pairing consciousness with creative technologies. In 2020, she co-found Seyhan Lee, an artistic development company to be the bridge between A.I. (generative) art and motion pictures.
#AI STORYTELLING
#SOULFUL TECH
Pinar is an artist, creative director, and producer interested in advancing human potential by pairing consciousness with creative technologies. In 2020, she co-found Seyhan Lee, an artistic development company to be the bridge between A.I. (generative) art and motion pictures.
Emily Gobeille
#ART TECH
#INTERACTIVE ENVIRONMENTS
#PLAY
Emily is an artist and award-winning designer who specializes in merging technology and design to create rich immersive design experiences. Working in concept development, visual design, interaction design and creative direction, her experience spans many disciplines. She's partner & creative director at Design IO.
#INTERACTIVE ENVIRONMENTS
#PLAY
Emily is an artist and award-winning designer who specializes in merging technology and design to create rich immersive design experiences. Working in concept development, visual design, interaction design and creative direction, her experience spans many disciplines. She's partner & creative director at Design IO.
Dorothy Santos
#ART TECH
#COMPUTATIONAL MEDIA
#OPEN SOURCE
Dorothy is a Filipino American storyteller, poet, artist, and scholar whose academic and research interests include feminist media histories, critical medical anthropology, computational media, technology, race, and ethics. She is a co-founder of REFRESH, a politically-engaged art and curatorial collective and serves as the Executive Director for the Processing Foundation.
#COMPUTATIONAL MEDIA
#OPEN SOURCE
Dorothy is a Filipino American storyteller, poet, artist, and scholar whose academic and research interests include feminist media histories, critical medical anthropology, computational media, technology, race, and ethics. She is a co-founder of REFRESH, a politically-engaged art and curatorial collective and serves as the Executive Director for the Processing Foundation.
Suzanne Kite
#ART TECH
#LAKOTA EPISTEMOLOGIES
#PERFORMANCE ART
Kite is an Oglála Lakȟóta performance artist, visual artist, and composer. Her practice is concerned with contemporary Lakota epistemologies through research-creation, computational media, and performance. Recently, she's been developing a body interface for movement performances.
#LAKOTA EPISTEMOLOGIES
#PERFORMANCE ART
Kite is an Oglála Lakȟóta performance artist, visual artist, and composer. Her practice is concerned with contemporary Lakota epistemologies through research-creation, computational media, and performance. Recently, she's been developing a body interface for movement performances.
Gene Kogan
#AI
#GENERATVIE ART
#COLLECTIVE INTELLIGENCE
Gene is an artist and programmer exploring autonomous systems, collective intelligence, generative art, and computer science. He is interested in advancing scientific literacy through creativity and play, and building educational spaces which are as open and accessible as possible.
#GENERATVIE ART
#COLLECTIVE INTELLIGENCE
Gene is an artist and programmer exploring autonomous systems, collective intelligence, generative art, and computer science. He is interested in advancing scientific literacy through creativity and play, and building educational spaces which are as open and accessible as possible.
Kitundu
#ART TECH
#KINETIC SCULPTURE
#SONIC INSTALLATIONS
Kitundu creates kinetic sculptures and sonic installations, develops public works, builds (and performs on) extraordinary musical instruments, while studying and documenting the natural world. He has created hand-built record players driven by the wind and rain, fire and earthquakes, birds, light, and the force of ocean waves.
#KINETIC SCULPTURE
#SONIC INSTALLATIONS
Kitundu creates kinetic sculptures and sonic installations, develops public works, builds (and performs on) extraordinary musical instruments, while studying and documenting the natural world. He has created hand-built record players driven by the wind and rain, fire and earthquakes, birds, light, and the force of ocean waves.
Emily Crose
#CYBERSECURITY
#TECH + SOCIETY
#AI
Emily has over a decade of experience as a security researcher, including seven years as an officer for the CIA and the NSA. She currently works for Ironnet Cybersecurity, a startup in Washington, D.C., and, in her free time, directs the Nemesis project, which uses artificial intelligence to identify hate symbols on the Internet.
#TECH + SOCIETY
#AI
Emily has over a decade of experience as a security researcher, including seven years as an officer for the CIA and the NSA. She currently works for Ironnet Cybersecurity, a startup in Washington, D.C., and, in her free time, directs the Nemesis project, which uses artificial intelligence to identify hate symbols on the Internet.
Agyei Archer
#DESIGN
#TYPE
#CODE
Agyei is a designer from Trinidad & Tobago, focusing on visual communications using type, graphics, and code. He coordinates and directs small independent teams to create forward-thinking design work. He's exploring vernacular lettering, indigenous writing, and found type in the Caribbean.
#TYPE
#CODE
Agyei is a designer from Trinidad & Tobago, focusing on visual communications using type, graphics, and code. He coordinates and directs small independent teams to create forward-thinking design work. He's exploring vernacular lettering, indigenous writing, and found type in the Caribbean.
Matt Kenyon
#ART
#ETHICS
#SUSTAINABILITY
Matt is a new media artist who lives and works in Buffalo, New York. He has participated in numerous collaborations with artists, architects, and technologists, including McLain Clutter, Adam Fure, Tiago Rorke and Wafaa Bilal, and his work has been exhibited internationally and collected by institutions including the Museum of Modern Art in New York.
#ETHICS
#SUSTAINABILITY
Matt is a new media artist who lives and works in Buffalo, New York. He has participated in numerous collaborations with artists, architects, and technologists, including McLain Clutter, Adam Fure, Tiago Rorke and Wafaa Bilal, and his work has been exhibited internationally and collected by institutions including the Museum of Modern Art in New York.
Yasmin Elayat
#VR
#IMMERSIVE
#STORYTELLING
Yasmin is an Emmy-award winning director whose work pushes the boundaries of immersive narrative and participatory experiences. She's a Co-Founder & Chief Innovation Officer at Scatter which is recognized for pioneering the emerging language of Volumetric Filmmaking through its original volumetric film productions and its AR/VR creativity tools.
#IMMERSIVE
#STORYTELLING
Yasmin is an Emmy-award winning director whose work pushes the boundaries of immersive narrative and participatory experiences. She's a Co-Founder & Chief Innovation Officer at Scatter which is recognized for pioneering the emerging language of Volumetric Filmmaking through its original volumetric film productions and its AR/VR creativity tools.
Jacolby Satterwhite
#ART
#3D ANIMATION
#PERFORMANCE
Jacolby is an artist who uses a range of software to produce intricately detailed animations and live action film of real and imagined worlds populated by the avatars. He is celebrated for a practice that addresses crucial themes of labor, consumption, sex and fantasy through immersive installation, virtual reality and digital media.
#3D ANIMATION
#PERFORMANCE
Jacolby is an artist who uses a range of software to produce intricately detailed animations and live action film of real and imagined worlds populated by the avatars. He is celebrated for a practice that addresses crucial themes of labor, consumption, sex and fantasy through immersive installation, virtual reality and digital media.
A.M. Darke
#DIGITAL ARTS
#GAME MAKER
#RADICAL TOOLS
A.M. Darke is an artist and scholar designing radical tools for social intervention. An Assistant Professor of Digital Arts & New Media, and Critical Race & Ethnic Studies, at UC Santa Cruz, Darke also directs The Other Lab, an interdisciplinary, intersectional feminist research space for experimental games and new media.
#GAME MAKER
#RADICAL TOOLS
A.M. Darke is an artist and scholar designing radical tools for social intervention. An Assistant Professor of Digital Arts & New Media, and Critical Race & Ethnic Studies, at UC Santa Cruz, Darke also directs The Other Lab, an interdisciplinary, intersectional feminist research space for experimental games and new media.
Carlos "L05" Garcia
#ART TECH
#INTERACTIVE ENVIRONMENTS
#PERFORMANCE
Carlos is a software engineer and media artist who performs, publishes, and exhibits work under the alias L05. He comes from a deep background of immersive experience design and programming, combining live performance, theater, large-scale installation, immersive cinema, and virtual reality. He has a formal education in both computer science and sound engineering.
#INTERACTIVE ENVIRONMENTS
#PERFORMANCE
Carlos is a software engineer and media artist who performs, publishes, and exhibits work under the alias L05. He comes from a deep background of immersive experience design and programming, combining live performance, theater, large-scale installation, immersive cinema, and virtual reality. He has a formal education in both computer science and sound engineering.
Daniel Brown
#CREATIVE TECH
#GENERATIVE
#INTERACTIVE
Daniel is a creative-technologist, working in the fields of generative and interactive design and art. With a background in programming and user experience design, he combines this with traditional aesthetics-focused creative direction, creating apps, websites & installations.
#GENERATIVE
#INTERACTIVE
Daniel is a creative-technologist, working in the fields of generative and interactive design and art. With a background in programming and user experience design, he combines this with traditional aesthetics-focused creative direction, creating apps, websites & installations.
Giorgia Lupi
#INFORMATION DESIGN
#DATA HUMANISM
#HAND DRAWN DATA
Giorgia is an information designer and partner at Pentagram in New York. In her practice, she designs engaging data- driven visual narratives across print, digital and environmental media that create new insight and appreciation of people, ideas, and organizations. She is co-author of Dear Data and of the interactive book Observe, Collect, Draw - A Visual Journal.
#DATA HUMANISM
#HAND DRAWN DATA
Giorgia is an information designer and partner at Pentagram in New York. In her practice, she designs engaging data- driven visual narratives across print, digital and environmental media that create new insight and appreciation of people, ideas, and organizations. She is co-author of Dear Data and of the interactive book Observe, Collect, Draw - A Visual Journal.
Grace Boyle
#ART TECH
#XR
#MULTI-SENSORY STORYTELLER
Grace is a multi-sensory storyteller. She debunks the notion that we have 5 senses, and instead believes we have closer to 33. Bringing together perfumery, perception science, creative technologists, and artistic installation in the world of XR, her studio, The Feelies is developing what it is to write, shoot, and perform stories in a multisensory medium.
#XR
#MULTI-SENSORY STORYTELLER
Grace is a multi-sensory storyteller. She debunks the notion that we have 5 senses, and instead believes we have closer to 33. Bringing together perfumery, perception science, creative technologists, and artistic installation in the world of XR, her studio, The Feelies is developing what it is to write, shoot, and perform stories in a multisensory medium.
Jessica Nordell
#AUTHOR
#SCIENCE
#HUMANITIES
Jessica is an award-winning author, science writer, and speaker known for blending rigorous science with compassionate humanity. She is deeply engaged with connecting across differences to expand and heal the human experience.
#SCIENCE
#HUMANITIES
Jessica is an award-winning author, science writer, and speaker known for blending rigorous science with compassionate humanity. She is deeply engaged with connecting across differences to expand and heal the human experience.
Theodore Watson
#ART TECH
#INTERACTIVE ENVIRONMENTS
#PLAY
Theo's work ranges from creating new tools for artistic expression, experimental musical systems, to immersive, interactive environments with full-body interaction. He's the creative director at Design IO. He's well known as a co-creator of openFrameworks.
#INTERACTIVE ENVIRONMENTS
#PLAY
Theo's work ranges from creating new tools for artistic expression, experimental musical systems, to immersive, interactive environments with full-body interaction. He's the creative director at Design IO. He's well known as a co-creator of openFrameworks.