Projectile

(Redirected from Projectiles)

A projectile is an object that is propelled by the application of an external force and then moves freely under the influence of gravity and air resistance.[1][2] Although any objects in motion through space are projectiles, they are commonly found in warfare and sports (for example, a thrown baseball, kicked football, fired bullet, shot arrow, stone released from catapult).[3][4]

A projectile being fired from an artillery piece

In ballistics mathematical equations of motion are used to analyze projectile trajectories through launch, flight, and impact.

Motive force

edit
 
Projectile and cartridge case for the huge World War II Schwerer Gustav artillery piece. Most projectile weapons use the compression or expansion of gases as their motive force.

Blowguns and pneumatic rifles use compressed gases, while most other guns and cannons utilize expanding gases liberated by sudden chemical reactions by propellants like smokeless powder. Light-gas guns use a combination of these mechanisms.

Railguns utilize electromagnetic fields to provide a constant acceleration along the entire length of the device, greatly increasing the muzzle velocity.

Some projectiles provide propulsion during flight by means of a rocket engine or jet engine. In military terminology, a rocket is unguided, while a missile is guided. Note the two meanings of "rocket" (weapon and engine): an ICBM is a guided missile with a rocket engine.

An explosion, whether or not by a weapon, causes the debris to act as multiple high velocity projectiles. An explosive weapon or device may also be designed to produce many high velocity projectiles by the break-up of its casing; these are correctly termed fragments.

In sports

edit
 
Ball speeds of 105 miles per hour (169 km/h) have been recorded in baseball.[5]

In projectile motion the most important force applied to the ‘projectile’ is the propelling force, in this case the propelling forces are the muscles that act upon the ball to make it move, and the stronger the force applied, the more propelling force, which means the projectile (the ball) will travel farther. See pitching, bowling.

As a weapon

edit

Delivery projectiles

edit

Many projectiles, e.g. shells, may carry an explosive charge or another chemical or biological substance. Aside from explosive payload, a projectile can be designed to cause special damage, e.g. fire (see also early thermal weapons), or poisoning (see also arrow poison).

Kinetic projectiles

edit
 
The Homing Overlay Experiment used a metal fan that was rolled up during launch and expanded during flight. The metal has five times as much destructive power as an explosive warhead of the same weight.
 
Sample from a kinetic energy weapon test. A piece of polycarbonate plastic weighing 7 grams (14 oz) was fired at an aluminium block at 7 km/s (23,000 ft/s), giving it muzzle energy of 171,500 J (126,500 ft⋅lbf); a typical bullet has muzzle energy of a few thousand joules, with the enormous .950 JDJ reaching 20,000 J (15,000 ft⋅lbf).

A kinetic energy weapon (also known as kinetic weapon, kinetic energy warhead, kinetic warhead, kinetic projectile, kinetic kill vehicle) is a projectile weapon based solely on a projectile's kinetic energy to inflict damage to a target, instead of using any explosive, incendiary/thermal, chemical or radiological payload. All kinetic weapons work by attaining a high flight speed — generally supersonic or even up to hypervelocity — and collide with their targets, converting their kinetic energy and relative impulse into destructive shock waves, heat and cavitation. In kinetic weapons with unpowered flight, the muzzle velocity or launch velocity often determines the effective range and potential damage of the kinetic projectile.

Kinetic weapons are the oldest and most common ranged weapons used in human history, with the projectiles varying from blunt projectiles such as rocks and round shots, pointed missiles such as arrows, bolts, darts, and javelins, to modern tapered high-velocity impactors such as bullets, flechettes, and penetrators. Typical kinetic weapons accelerate their projectiles mechanically (by muscle power, mechanical advantage devices, elastic energy or pneumatics) or chemically (by propellant combustion, as with firearms), but newer technologies are enabling the development of potential weapons using electromagnetically launched projectiles, such as railguns, coilguns and mass drivers. There are also concept weapons that are accelerated by gravity, as in the case of kinetic bombardment weapons designed for space warfare.

The term hit-to-kill, or kinetic kill, is also used in the military aerospace field to describe kinetic energy weapons accelerated by a rocket engine. It has been used primarily in the anti-ballistic missile (ABM) and anti-satellite weapon (ASAT) fields, but some modern anti-aircraft missiles are also kinetic kill vehicles. Hit-to-kill systems are part of the wider class of kinetic projectiles, a class that has widespread use in the anti-tank field.

Wired projectiles

edit

Some projectiles stay connected by a cable to the launch equipment after launching it:

  • for guidance: wire-guided missile (range up to 4,000 metres or 13,000 feet)
  • to administer an electric shock, as in the case of a Taser (range up to 10.6 metres or 35 feet); two projectiles are shot simultaneously, each with a cable.
  • to make a connection with the target, either to tow it towards the launcher, as with a whaling harpoon, or to draw the launcher to the target, as a grappling hook does.

Typical projectile speeds

edit
Projectile Speed Specific kinetic energy (J/kg)
(m/s) (km/h) (ft/s) (mph)
Object falling 1 m (in vacuum, at Earth's surface) 4.43 15.948 14.5 9.9 9.8
Object falling 10 m (in vacuum, at Earth's surface) 14 50.4 46 31 98
Thrown club (expert thrower) 40 144 130 90 800
Object falling 100 m (in vacuum, at Earth's surface) 45 162 150 100 980
Refined (flexible) atlatl dart (expert thrower) 45 162 150 100 1,000
Ice hockey puck (slapshot, professional player) 50 180 165 110 1,300
80-lb-draw pistol crossbow bolt 58 208.8 190 130 1,700
War arrow shot from a 150 lbs medieval warbow 63 228.2 208 141 2,000
Blunt Impact Projectile shot from a 40mm grenade launcher 87 313.2 285 194.6 3,785
Paintball fired from marker 91 327.6 300 204 4,100
175-lb-draw crossbow bolt 97 349.2 320 217 4,700
6 mm Airsoft pellet 100 360 328 224 5,000
Air Rifle BB 4.5 mm 150 540 492 336 11,000
Air gun pellet .177" (magnum-power air rifle) 305 878.4 1,000 545 29,800
9×19mm (bullet of a pistol) 340 1224 1,116 761 58,000
12.7×99 mm (bullet of a heavy machine gun) 800 2,880 2,625 1,790 320,000
German Tiger I 88 mm (tank shell- Pzgr. 39 APCBCHE) 810 2,899 2,657 1,812 328,050
5.56×45mm (standard round used in many modern rifles) 920 3,312 3,018 2,058 470,000
20×102mm (standard US cannon round used in fighter cannons) 1,039 3,741 3,410 2,325 540,000
25×140mm (APFSDS, tank penetrator) 1,700 6,120 5,577 3,803 1,400,000
2 kg tungsten Slug (from Experimental Railgun) 3,000 10,800 9,843 6,711 4,500,000
MRBM reentry vehicle Up to 4,000 Up to 14,000 Up to 13,000 Up to 9,000 Up to 8,000,000
projectile of a light-gas gun Up to 7,000 Up to 25,000 Up to 23,000 Up to 16,000 Up to 24,000,000
Satellite in low Earth orbit 8,000 29,000 26,000 19,000 32,000,000
Exoatmospheric Kill Vehicle ~10,000 ~36,000 ~33,000 ~22,000 ~50,000,000
Projectile (e.g., space debris) and target both in low Earth orbit 0–16,000 ~58,000 ~53,000 ~36,000 ~130,000,000
7 TeV particle in LHC[6] 299,792,455 [note 1] 1,079,252,839 983571079 670,616,536 ~6.7 × 1020 [note 2]

Equations of motion

edit

An object projected at an angle to the horizontal has both the vertical and horizontal components of velocity. The vertical component of the velocity on the y-axis is given as   while the horizontal component of the velocity is  . There are various calculations for projectiles at a specific angle  :

1. Time to reach maximum height. It is symbolized as ( ), which is the time taken for the projectile to reach the maximum height from the plane of projection. Mathematically, it is given as   where   = acceleration due to gravity (app 9.81 m/s²),   = initial velocity (m/s) and   = angle made by the projectile with the horizontal axis.

2. Time of flight ( ): this is the total time taken for the projectile to fall back to the same plane from which it was projected. Mathematically it is given as  .

3. Maximum Height ( ): this is the maximum height attained by the projectile OR the maximum displacement on the vertical axis (y-axis) covered by the projectile. It is given as  .

4. Range ( ): The Range of a projectile is the horizontal distance covered (on the x-axis) by the projectile. Mathematically,  . The Range is maximum when angle   = 45°, i.e.  .

See also

edit

Notes

edit
  1. ^ Approximate equivalent of 99,9999991% c.
  2. ^ In relation to the rest mass of proton.

References

edit
  1. ^ Pius, Okeke; Maduka, Anyakoha (2001). Senior Secondary School Physics. Macmillan,Lagos, Nigeria.
  2. ^ "projectile". merriam-webster.com. Retrieved 13 April 2017.
  3. ^ "projectile". The Free Dictionary. Retrieved 2010-05-19.
  4. ^ "projectile". Dictionary.com. Retrieved 2010-05-19.
  5. ^ Pepin, Matt (2010-08-26). "Aroldis Chapman hits 105 mph". Boston.com. Archived from the original on 31 August 2010. Retrieved 2010-08-30.
  6. ^ "Facts and figures". European Organization for Nuclear Research. CERN. 2008. Archived from the original on 2018-07-02. Retrieved 2018-07-02.
edit