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WELCOME TO |
CG:SKEELOGY
A website that showcases my CG, VFX, games and technical works.
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CG coke cans
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LATEST POSTS
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A compilation of FX shots on some of the recent feature films that I have worked on |
Did a guest lecture for the digital special effects module in NUS School of Computing as an alumni and as a VFX industry professional |
Credited in Avengers: Age of Ultron as a Digital Artist (FX Technical Director) |
Joined Sony Pictures Imageworks as a Senior FX Technical Director in their Vancouver headquarters |
Credited as an FX Artist |
Back to Industrial Light & Magic (ILM) Singapore again for another round of exciting VFX work |
Conducted a VFX portfolio review session at CG Protege Animation School for students and recent graduates |
Created a mailing list for CG:Skeelogy. Subscribe now to get first-hand info and subscribers-only goodies! |
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FEATURED PROJECTS |
Augmented reality flood simulation that runs on web technologies in modern web browsers
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Open source Three.js GPU height field water libraries that runs interactively in web browsers
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Learn how to program soft body physics using XNA
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Copyright � 2003-2024 Skeel Lee. All works are original ones by Skeel, unless otherwise stated.
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