Mozilla's Servo Engine Is Crazy Fast Compared To Gecko Written by Michael Larabel in Mozilla on 9 November 2014 at 08:24 AM EST. 40 Comments Yesterday an update was shared concerning the latest state of Google's Blink Engine fork of WebKit. While not receiving much mainstream attention, Mozilla's Servo Engine is starting to come together as a much more performant and advanced layout engine compare
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Rustã§ã¹ã¬ãããæ±ãåã« Rustã§ã¯ãã¤ãã£ãã¹ã¬ããã使ãlibnativeã¨ãã°ãªã¼ã³ã¹ã¬ããã使ãlibgreenãåå¨ãã¦ãã¾ãããã1.0ã«ãªãã¿ã¤ãã³ã°ã§libgreenã¯åé¤ããã¦ãã¹ã¬ããã¯ãã¤ãã£ãã¹ã¬ããã¨ãã¦åä½ããããã«ãªãã¾ãããErlangã§ã¯N:Mã§å®è¡ããã軽éããã»ã¹ãå®è£ ããã¦ãã¦ããã«ãã³ã¢CPUã§ç´°ããã¿ã¹ã¯ã大éã«å¦çã§ããããã«ãã¦ãã¾ããããããGolangããã®ããã«ãªã£ã¦ããã¯ãã§ãã Rustããªãã°ãªã¼ã³ã¹ã¬ãããåé¤ãããã¨ããã¨ãRustã¯ã·ã¹ãã ããã°ã©ãã³ã°è¨èªãç®æãã¦ãããVMã®ã¡ã¢ãªãCPUã®ãªã¼ãã¼ãããããªããã¦ããã¤ãã£ãã«è¿ãç°å¢ã§å®è¡ãããããã«ããããã§ããRustã§ã¯ã°ãªã¼ã³ã¹ã¬ãããåé¤ãããã¨ã«ãã£ã¦ "Hello World" ã®ãã¤ããªã®ãµã¤ãºãååã«ãã¦ãä½ã¬ãã«ãªã©ã¤ãã©ãªã®ããã¯ããããã
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EDIT (Jan-13): Use Nimâs -d:release instead of --opt:speed flag. Use Rustâs regex! macro, and collections::HashMap instead of BTreeMap. EDIT (Jan-15): Add Rust results with regular expression r"[a-zA-Z0-9_]+". EDIT (Jan-17): Refine Rust code for Zachary Dremannâs pull requests. Edit Rustâs strengths list. EDIT (Mar-12): Merge Zachary Dremannâs pull request for the newest version of Rust. Rust and
Today, we're excited to release the alpha version of Rust 1.0, a systems programming language with a focus on safety, performance and concurrency. This release marks a huge milestone for Rust and its community: The language is feature-complete for 1.0. While we plan to make many usability improvements before the final release, all 1.0 language features are now in place and we do not expect major b
Recently, I have been spending some time learning both Go and Rust languages and really excited about these languages evolving differently to solve different problems. I think Rust will attract developers from C, C++, Fortran and will be used for developing high performance systems like gaming, browsers, telco servers, distributed computing systems as well as low level, cpu efficient embedded/micr
Iâve been spending a bit of my time playing around with new languages â in particular, Rust has captured my imagination. The bulk of the code we write at Chef is in Ruby, Erlang, and Javascript (lately Angular.) There are things I like about all those languages: Ruby feels like it always hits the âwhipuptitudeâ part of my brain. Itâs easy to simply sit down and start typing, with very little in th
Ask questions and post articles about the Go programming language and related tools, events etc.
Spring Bootã«ããAPIããã¯ã¨ã³ãæ§ç¯å®è·µã¬ã¤ã 第2ç ä½å人ãã®éçºè ããInfoQã®ããããã¯ãPractical Guide to Building an API Back End with Spring BootããããSpring Bootã使ã£ãREST APIæ§ç¯ã®åºç¤ãå¦ãã ããã®æ¬ã§ã¯ãåºçæã«æ°ãããªãªã¼ã¹ããããã¼ã¸ã§ã³ã§ãã Spring Boot 2 ã使ç¨ãã¦ãããããããSpring Boot3ãæè¿ãªãªã¼ã¹ãããéè¦ãªå¤...
https://www.youtube.com/watch?v=ySW6Yk_DerY Rustã«ã¤ãã¦ã¯ãRustã®ãããããã§å°ã触ãã¾ããããYehuda KatzããSkylightã®ä¸é£ã®ããã°ã¨GoGaRuCo2014ã®è¬æ¼ã§ãããã¤ã¬ãã«è¨èªã®ããã°ã©ãã¼ãã·ã¹ãã ã¬ãã«ã®è¨èªãå¦ã¶ãã£ã³ã¹ãã¨ãã観ç¹ã§ç´¹ä»ãã¦ãã¾ãã 主ãªãã¤ã³ãã¨ãã¦ã¯ã ããã°ã©ãã³ã°è¨èªã®ç¹æ§ã¯å¤ãããã¨ããªãã¨ããããã°ã©ãã³ã°è¨èªã®ããã©ã¼ãã³ã¹ã¨çç£æ§ã¯å¸¸ã«ãã¬ã¼ããªãã§ããã¨ããèãæ¹ã¯ãJavaScriptã«ããã¦ãçç£æ§ãå°ãæ¹åããã¤ã¤åæã«ããã©ã¼ãã³ã¹ã大ããåä¸ãã¦ããã¨ããäºå®ãããå¿ ãããæ£ããã¯ãªãã Rustã¯ãã»ã°ã¡ã³ãã¼ã·ã§ã³éåãèµ·ããªãã¨ããæå³ã§ã®å®å ¨æ§ã¨ãã©ãã«ã¡ã¢ãªãç½®ããç´æ¥ã³ã³ããã¼ã«ã§ããä»æ§ã両æ¹å ¼ãåããã Rustãå¦ã¶ã¨ãããã¨ã¯ããã¤ã¬ãã«è¨
Random code snippets, projects and musings about software from Eric Kidd, a developer and occasional entrepreneur. You're welcome to contact me! Sep 19, 2014 ⢠by Eric Kidd Over the years, Iâve learned to be cautious with C++ pointers. In particular, Iâm always very careful about who owns a given pointer, and whoâs in charge of calling delete on it. But my caution often forces me to write delibera
Rust 1.0 is on its way! We have nailed down a concrete list of features and are hard at work on implementing them. We plan to ship the 1.0 beta around the end of the year. If all goes well, this will go on to become the 1.0 release after the beta period. After 1.0 is released, future 1.x releases will be backwards compatible, meaning that existing code will continue to compile unmodified (modulo c
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