BattleManager.startInput = function() { this._phase = 'input'; $gameParty.makeActions(); $gameTroop.makeActions(); this.clearActor(); if (this._surprise || !$gameParty.canInput()) { this.startTurn(); } }; turn ãã§ã¼ãºãã input ãã§ã¼ãºã«é·ç§»ããã¨ãã« Game_Unit ã® makeActions ãå¼ã°ããçµæçã« Game_Battler ã® makeActions ãå¼ã°ãã¾ãããããã¯ä¸ä½ä½ããã¦ããã®ã§ããããã makeActions ã¯ã¢ã¯ã¿ã¼ã¨ã¨ããã¼ã§è¥å¹²ç°ãªãã¾ãã Game_Actor ã® makeActions 㯠_actions ã« Game_A
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