GtFNgÔ | øÊ |
1 | uÔ\¦BÔwèÍ¢èܹñB |
2 | ¶Vb^[ |
3 | EVb^[ |
4 | ãVb^[ |
5 | ºVb^[ |
6 | ¶J[e |
7 | EJ[e |
8 | ãJ[e |
9 | ºJ[e |
10 | sNZPÊÌNXtF[h |
11 | ¶©çXN[ |
12 | E©çXN[ |
13 | ã©çXN[ |
14 | º©çXN[ |
17 | UCNC |
bg "{\¦·éæt@C¼}",{GtFNg},{GtFNgÉ©¯éÔ} |
b | ~b | 1[s] | 1000[ms] |
*define game *start wið\¦µÜ·B\ bg "haikei.bmp",6,1000 wið\¦µÜµ½B@ end |
;\¦ ld {Êu},"{\¦·éæt@C¼}",{GtFNg},{GtFNgÉ©¯éÔ} ;Á cl {Êu},{GtFNg},{GtFNgÉ©¯éÔ} |
¶ | | E | S(ÁÌÝ) |
ld(cl) l,` | ld(cl) c,` | ld(cl) r,` | cl a,` |
*define game *start §¿Gð\¦µÜ·B@ E@ ld r,":a;stand.bmp",7,1000 ¶@ ld l,":a;stand.bmp",6,1000 @ ld c,":a;stand.bmp",10,1000 §¿GðÁµÜ·B@ E@ cl r,6,1000 ¶@ cl l,7,1000 @ cl c,10,1000 end |
;è` lsp {XvCgÔ},"{\¦·éæt@C¼}",{wÀW},{xÀW} lsph {XvCgÔ},"{\¦·éæt@C¼}",{wÀW},{xÀW} ;\¦^ñ\¦ÌØèÖ¦ vsp {XvCgÔ},{0(ñ\¦) or 1(\¦)} ;Ú® msp {XvCgÔ},{wûüÉÚ®·él},{xûüÉÚ®·él},{§ßxÉÁZ·él} ;Á csp {XvCgÔ} ;\¦ print {GtFNg},{GtFNgÉ©¯éÔ} |
*define game *start lsp 1,":c;sp.bmp",100,100 lsph 2,":c;sp.bmp",300,100 print 10,1000 굩\¦³êܹñB@ ±êÍQÔÌXvCgªñ\¦[hÅÄÑo³êÄ¢é©çÅ·B@ ÅÍQÔÌXvCgð\¦·éÉÍǤµ½ç¢¢©H\ ±±Åuv½ßðg¢Ü·B@ br @QCP @POCPOOO@ br vsp 2,1 print 10,1000 ±êÅ\¦³êܵ½B@ uvÆuv½ßÉͱÌæ¤Èᢪ èÜ·B@ end |
GtFNgÔ | øÊ |
15 | }XNp^[ÉæétF[h |
18 | }XNp^[ÉæéNXtF[h |
*define game *start ;GtFNg15Åeff.bmpðgÁÄwiPð\¦ bg "bg1.jpg",15,1000,"eff.bmp" click ;GtFNg15Åeff.bmpðgÁÄwiQð\¦ bg "bg2.jpg",15,1000,"eff.bmp" click ;GtFNg18Åeff.bmpðgÁÄwiPð\¦ bg "bg1.jpg",18,1500,"eff.bmp" click ;GtFNg18Åeff.bmpðgÁÄubNAEg bg black,18,1500,"eff.bmp" click end |