If you run into issues or need help with these new features, please contact us using our support contact form.

Today we are announcing the launch of two new features in the AdMob API:

  • New admob.readonly OAuth 2.0 scope
  • Inventory methods including list apps and ad units

    New OAuth 2.0 scope

    While the admob.report scope is only intended for reports, the new admob.readonly scope is intended for all read methods, including reports and inventory. We recommend using the admob.readonly scope as it can be used for all read only methods.

    Scope Functionality
    https://www.googleapis.com/auth/admob.readonly See all of your AdMob data. This may include your account information, inventory and mediation settings, reports, and other data. If you agree, this app will be allowed to see, but not make changes to your AdMob data. This doesn't include sensitive data, such as payments or campaign details.
    https://www.googleapis.com/auth/admob.report See ad performance and earnings reports.

    See publisher ID, timezone and default currency code.

    New methods

    We have added the following new methods to the v1beta AdMob API, which allow you to view your AdMob apps and ad units.

    • listApps
    • listAdUnits

      How can I start using the new methods and scope?

      The beta is available to all AdMob users. You can start with the client libraries that we have created for you.

      Where can I learn more?
      • Get started with the AdMob API - Follow this guide to learn how to generate credentials and make your first request using the AdMob API.
      • Reference documentation - Read the page for detailed information on each REST method and its specific parameters.
      • Client Library Samples - Check out this page for code samples on how to make requests in Java and Python.

        Feel free to reach out to us via the AdMob API forum if you have questions or feedback regarding the AdMob API.

        Today we are announcing the launch of two new features in the AdMob API:

        • New admob.readonly OAuth 2.0 scope
        • Inventory methods including list apps and ad units

        New OAuth 2.0 scope

        While the admob.report scope is only intended for reports, the new admob.readonly scope is intended for all read methods, including reports and inventory. We recommend using the admob.readonly scope as it can be used for all read only methods.

        Scope Functionality
        https://www.googleapis.com/auth/admob.readonly See all of your AdMob data. This may include your account information, inventory and mediation settings, reports, and other data. If you agree, this app will be allowed to see, but not make changes to your AdMob data. This doesn't include sensitive data, such as payments or campaign details.
        https://www.googleapis.com/auth/admob.report See ad performance and earnings reports.

        See publisher ID, timezone and default currency code.



        New methods

        We have added the following new methods to the v1beta AdMob API, which allow you to view your AdMob apps and ad units.

        How can I start using the new methods and scope?

        The beta is available to all AdMob users. You can start with the client libraries that we have created for you.

        Where can I learn more?

        Feel free to reach out to us via the AdMob API forum if you have questions or feedback regarding the AdMob API.

        If you run into issues or need help with these new features, please contact us using our support contact form.

        Today’s update also includes changes to how quota is handled in the Display & Video 360 API. The following usage limits are now in effect:

        • A default daily limit of 86,400 total requests made to the API per project. This limit can be increased on a case-by-case basis to customers who have demonstrated need for a higher limit.
        • A rate limit of 600 total requests per minute.
        • A rate limit of 300 write requests per minute, which are calls to methods (such as create, patch, delete, and bulkEdit) that modify resources.

        More detailed information about this update can be found in the Display & Video 360 API release notes.

        Before using these new features, make sure to update your client library to the latest version.

        If you run into issues or need help with these new features, please contact us using our support contact form.

        You can then create Ad GameObjects that reference these Ad Placements entirely from the Unity Editor, which means no need for additional scripts!

        Developers don’t need to write code to manage the ad unit. Callback functions and ad unit creation are all managed directly in the Unity UI.

        Why use Ad Placements?

        We’ve developed Ad Placements to help address the feedback that many of you have shared, which is integrating the Google Mobile Ads Unity plugin APIs requires too much scripting. Now with Ad Placements and their associated Ad GameObjects, implementing Google Mobile Ads into your Unity games should be a lot easier and more intuitive. You can add placements, load ads and show them all from easy-to-use Unity Editor integrations. With this new UI-driven approach, we can help you insert ad placements into your game with almost no additional code.

        How do I get started?

        See the Ad Placement documentation for a download link to the early access build and instructions to help you get started.

        As always, please reach out on our developer forum if you have any questions.