Link archive: January, 2020

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Friday, January 31st, 2020

Wednesday, January 29th, 2020

Thoughts on Writing: What They Say · Matthias Ott – User Experience Designer

We all want to create successful work. We want our voices to be heard. We all want to be recognized or, at least, respected. But instead of trying to please everyone, you should deep down inside of you accept the fact that it is not yours to decide if others like your work. This will give you immense freedom. Suddenly, you can start to just write, without worrying whether your readers like what you’re saying or how you are saying it.

Strong agree.

Spoiled by the Web - Cloud Four

The web is far from perfect, but I think we underrate how resilient it can be.

If you thought maintaining a web project was hard, just wait till you try keeping an app in the app store…

Just before the 2019 holidays, I received an email from Apple notifying me that the app “does not follow one or more of the App Store Review Guidelines.” I signed in to Apple’s Resource Center, where it elaborated that the app had gone too long without an update. There were no greater specifics, no broken rules or deprecated dependencies, they just wanted some sort of update to prove that it was still being maintained or they’d pull the app from the store in December.

Here’s what it took to keep that project up and running…

Monday, January 27th, 2020

Diary of an Engine Diversity Absolutist – Dan’s Blog

Dan responds to an extremely worrying sentiment from Alex:

The sentiment about “engine diversity” points to a growing mindset among (primarily) Google employees that are involved with the Chromium project that puts an emphasis on getting new features into Chromium as a much higher priority than working with other implementations.

Needless to say, I agree with this:

Proponents of a “move fast and break things” approach to the web tend to defend their approach as defending the web from the dominance of native applications. I absolutely think that situation would be worse right now if it weren’t for the pressure for wide review that multiple implementations has put on the web.

The web’s key differentiator is that it is a part of the commons and that it is multi-stakeholder in nature.

Saturday, January 25th, 2020

Thursday, January 23rd, 2020

Infovore » Not Like A Road To Follow

Books are machines for generating empathy.

Read fiction. I don’t mean “read sf to have ideas about the future.” I mean “read any form of fiction, genre or no”. Fiction allows us to have other ideas, live other lives, see other perspectives. It allows us to escape and re-consider the world from outside ourselves. It allows us to think at lengths and timescales that we may not from day-to-day. It is a shortcut to containing multitudes; to other minds.

Wednesday, January 22nd, 2020

Monday, January 20th, 2020

Software disenchantment @ tonsky.me

I want to deliver working, stable things. To do that, we need to understand what we are building, in and out, and that’s impossible to do in bloated, over-engineered systems.

This pairs nicely with Craig’s post on fast software.

Everyone is busy building stuff for right now, today, rarely for tomorrow. But it would be nice to also have stuff that lasts a little longer than that.

I just got a new laptop and I decided to go with fresh installs rather than a migration. This really resonates:

It just seems that nobody is interested in building quality, fast, efficient, lasting, foundational stuff anymore. Even when efficient solutions have been known for ages, we still struggle with the same problems: package management, build systems, compilers, language design, IDEs.

Sunday, January 19th, 2020

Redesigning in public ・ Robin Rendle

I feel like my problem with design in general today is that folks want to burn everything to the ground and start again all the time. Whether that’s with a website, or a new web standard, or a political policy. They don’t want to fix what’s wrong with things bit by bit, everyone wants Thing 2.0 whilst jumping over all the small improvements that are required to get there.

Friday, January 17th, 2020

The last tracker was just removed from Basecamp.com - Signal v. Noise

Can you believe we used to willingly tell Google about every single visitor to basecamp.com by way of Google Analytics? Letting them collect every last byte of information possible through the spying eye of their tracking pixel. Ugh.

👏

In this new world, it feels like an obligation to make sure we’re not aiding and abetting those who seek to exploit our data. Those who hoard every little clue in order to piece of together a puzzle that’ll ultimately reveal all our weakest points and moments, then sell that picture to the highest bidder.

Thursday, January 16th, 2020

Thinking about the past, present, and future of web development – Baldur Bjarnason

The divide between what you read in developer social media and what you see on web dev websites, blogs, and actual practice has never in my recollection been this wide. I’ve never before seen web dev social media and forum discourse so dominated by the US west coast enterprise tech company bubble, and I’ve been doing this for a couple of decades now.

Baldur is really feeling the dev perception.

Web dev driven by npm packages, frameworks, and bundling is to the field of web design what Java and C# in 2010s was to web servers. If you work in enterprise software it’s all you can see. Web developers working on CMS themes (or on Rails-based projects) using jQuery and plain old JS—maybe with a couple of libraries imported directly via a script tag—are the unseen dark matter of the web dev community.

Monday, January 13th, 2020

Smaller HTML Payloads with Service Workers — Philip Walton

This is a great progressive enhancement for performance that uses a service worker to combine reusable bits of a page with fresh content. The numbers are very convincing!

Alas, the code is using the Workbox library, but figuring out the vanilla code to write shouldn’t be too tricky seeing as Philip talks through his logic step by step.

Friday, January 10th, 2020

On Design Fiction: Close, But No Cigar - Near Future Laboratory

If you end up with a draft of a short story or a few paragraphs of a typical UX interaction scenario, or a storyboard, or a little film of someone swiping on a screen to show how your App idea would work — you have not done Design Fiction.

What you’ve done is write a short story, which can only possibly be read as a short story.

What you should ideally produce is something a casual observer may mistake for a contemporary artefact, but which only reveals itself as a fiction on closer inspection. It should be very much “as if..” this thing really existed. It should feel real, normal, not some fantasy.

Thursday, January 9th, 2020

Wednesday, January 8th, 2020

This is Not my Beautiful House: Examining the Desktop Metaphor, 1980-1995 | continent.

From Xerox PARC to the World Wide Web:

The internet did not use a visual spatial metaphor. Despite being accessed through and often encompassed by the desktop environment, the internet felt well and truly placeless (or perhaps everywhere). Hyperlinks were wormholes through the spatial metaphor, allowing a user to skip laterally across directories stored on disparate servers, as well as horizontally, deep into a file system without having to access the intermediate steps. Multiple windows could be open to the same website at once, shattering the illusion of a “single file” that functioned as a piece of paper that only one person could hold. The icons that a user could arrange on the desktop didn’t have a parallel in online space at all.

Guide to Internal Communication, the Basecamp Way

Writing solidifies, chat dissolves. Substantial decisions start and end with an exchange of complete thoughts, not one-line-at-a-time jousts. If it’s important, critical, or fundamental, write it up, don’t chat it down.

This one feels like it should be Somebody’s Law:

If your words can be perceived in different ways, they’ll be understood in the way which does the most harm.

The Decade in Cheer - Reasons to be Cheerful

Since 2010

  • The developed world used less water, despite population growth
  • The (whole) world became less transphobic than it once was
  • The ozone layer started healing
  • Investment in green energy far, far exceeded investment in fossil fuels
  • The world got greener
  • Homicide rates fell worldwide
  • Weather forecasting became a lot more accurate
  • The number of people without electricity fell below one billion
  • Universal health care went from privileged ideal to global ambition

Tuesday, January 7th, 2020

Monday, January 6th, 2020

Frank Chimero · Redesign: Wants and Needs

Websites sit on a design spectrum. On one end are applications, with their conditional logic, states, and flows—they’re software.

On the other end of the design spectrum are documents; sweet, modest documents with their pleasing knowableness and clear edges.

For better or worse, I am a document lover.

This is the context where I fell in love with design and the web. It is a love story, but it is also a ghost story.

w/e 2020-01-05 (Phil Gyford’s website)

While being driven around England it struck me that humans are currently like the filling in a sandwich between one slice of machine — the satnav — and another — the car. Before the invention of sandwiches the vehicle was simply a slice of machine with a human topping. But now it’s a sandwich, and the two machine slices are slowly squeezing out the human filling and will eventually be stuck directly together with nothing but a thin layer of API butter. Then the human will be a superfluous thing, perhaps a little gherkin on the side of the plate.

Friday, January 3rd, 2020

A short history of body copy sizes on the Web

A look at the trend towards larger and larger font sizes for body copy on the web, culminating with Resilient Web Design.

There are some good arguments here for the upper limit on the font size there being too high, so I’ve adjusted it slightly. Now on large screens, the body copy on Resilient Web Design is 32px (2 times 1em), down from 40px (2.5 times 1em).

Frank Chimero · Redesign: On This Design

Most experienced designers want concision—clear, robust, consistent, elegant systems that avoid redundancy. Concise designs are smoother to implement, faster to render, quicker to understand, and easier to hand-off and maintain. Achieving a simplicity with clarity means that you’re engaging with the fundamentals of the problem (and of your craft) at the correct fidelity. You’ve cut through complexity with insight, understanding, and committed decision-making. That third one is critical. A lot of complexity comes from an unwillingness to commit to the things that insight and understanding surface.

Thursday, January 2nd, 2020

Wednesday, January 1st, 2020

Systems, Mistakes, and the Sea › Robin Rendle

Robin contemplates design systems as hyperobjects.

He also makes the uncomfortable observation that design systems work is not just hard, it’s inherently demoralising and soul-crushing.

My hunch is this: folks can’t talk about real design systems problems because it will show their company as being dysfunctional and broken in some way. This looks bad for their company and hence looks bad for them. But hiding those mistakes and shortcomings by glossing over everything doesn’t just make it harder for us personally, it hinders progress within the field itself.

Bound in Shallows: Space Exploration and Institutional Drift

If a human civilization beyond Earth ever comes into being, this will be unprecedented in any historical context we might care to invoke—unprecedented in recorded history, unprecedented in human history, unprecedented in terrestrial history, and so on. There have been many human civilizations, but all of these civilizations have arisen and developed on the surface of Earth, so that a civilization that arises or develops away from the surface of Earth would be unprecedented and in this sense absolutely novel even if the institutional structure of a spacefaring civilization were the same as the institutional structure of every civilization that has existed on Earth. For this civilizational novelty, some human novelty is a prerequisite, and this human novelty will be expressed in the mythology that motivates and sustains a spacefaring civilization.

A deep dive into deep time:

Record-keeping technologies introduce an asymmetry into history. First language, then written language, then printed books, and so and so forth. Should human history extend as far into the deep future as it now extends into the deep past, the documentary evidence of past beliefs will be a daunting archive, but in an archive so vast there would be a superfluity of resources to trace the development of human mythologies in a way that we cannot now trace them in our past. We are today creating that archive by inventing the technologies that allow us to preserve an ever-greater proportion of our activities in a way that can be transmitted to our posterity.