-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathchallenges.js
More file actions
152 lines (115 loc) · 6.02 KB
/
Copy pathchallenges.js
File metadata and controls
152 lines (115 loc) · 6.02 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
/*
YOUR 3 CHALLENGES
Change the game to follow these rules:
1. A player looses his ENTIRE score when he rolls two 6 in a row. After that, it's the next player's turn. (Hint: Always save the previous dice roll in a separate variable)
2. Add an input field to the HTML where players can set the winning score, so that they can change the predefined score of 100. (Hint: you can read that value with the .value property in JavaScript. This is a good oportunity to use google to figure this out :)
3. Add another dice to the game, so that there are two dices now. The player looses his current score when one of them is a 1. (Hint: you will need CSS to position the second dice, so take a look at the CSS code for the first one.)
*/
var scores, roundScore, activePlayer,gamePlaying;
init();
//1) rolls 6 twice
var lastDice;
// by calling anonymous function
document.querySelector('.btn-roll').addEventListener('click', function () {
if(gamePlaying){
// 3) Challenge Exercise - START
//1. Random Number
var dice1 = Math.floor(Math.random() * 6) + 1;
var dice2 = Math.floor(Math.random() * 6) + 1;
//2. Display the result
//var diceDOM = document.querySelector('.dice');
document.getElementById('dice-1').style.display = 'block';
document.getElementById('dice-2').style.display = 'block';
//diceDOM.style.display = 'block';
document.getElementById('dice-1').src = 'dice-' + dice1 + '.png';
document.getElementById('dice-2').src = 'dice-' + dice2 + '.png';
// 3) Challenge Exercise - END
/*//1) rolls 6 twice
if(dice === 6 && lastDice ===6){
//player looses game
scores[activePlayer] = 0;
//update the DOM
document.querySelector('#score-' + activePlayer).textContent = '0';
nextPlayer();
} else*/
//3. Update the round score IF the rolled number was NOT a 1
if (dice1 !== 1 && dice2 !== 1) {
//add score
roundScore += dice1 + dice2;
//setting the value;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
nextPlayer();
}
lastDice = dice;
}
});
document.querySelector('.btn-hold').addEventListener('click', function () {
if(gamePlaying){
// Add CURRENT score to GLOBAL score
scores[activePlayer] += roundScore;
// Update the UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
// 2) Challenge exercise - START
var input = document.querySelector('.final-score').value;
// console.log(input);
var winningScore;
//check if input field is not empty
// undefined, null, 0, or "" are COERCED to false else TRUE
if(input){
winningScore = input;
} else {
winningScore = 100;
}
// 2) Challenge exercise - END
// Check is player won the game
if (scores[activePlayer] >= winningScore) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
// 3) Challenge Exercise - START
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
// 3) Challenge Exercise - END
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
nextPlayer();
}
}
});
function nextPlayer() {
//Next player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
//document.querySelector('.player-0-panel').classList.remove('active');
//document.querySelector('.player-1-panel').classList.add('active');
// 3) Challenge Exercise - START
document.getElementById('dice-1').style.display = 'none'; document.getElementById('dice-2').style.display = 'none';
// 3) Challenge Exercise - END
}
document.querySelector('.btn-new').addEventListener('click', init);
function init() {
scores = [0, 0]; // since we hold only one score at a time
roundScore = 0; // this only needs one value, since we can only have one roundscore at a time
activePlayer = 0; // which is the current active player, 0 will be the first player and 1 will be second player. We are doing it this way, so that we can LATER read the values from array. Since Array is zero based, we need 0 for the first element in array and 1 for the second element in array
gamePlaying = true;
//document.querySelector('.dice').style.display = 'none';
// 3) Challenge Exercise - START
document.getElementById('dice-1').style.display = 'none'; document.getElementById('dice-2').style.display = 'none';
// 3) Challenge Exercise - END
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1!';
document.getElementById('name-1').textContent = 'Player 2!';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}