• Home
  • Gallery
  • Features
  • Tutorials
  • Manual
  • Libraries
    • 2D Shape Library
    • 3D Library
  • Nodes
  • Contact
  • Dev Blog
  • Home
  • Gallery
  • Features
  • Tutorials
  • Manual
  • Libraries
    • 2D Shape Library
    • 3D Library
  • Nodes
  • Contact
  • Dev Blog

PrefabInstancer

', layer: '

zz-AXNode-PrefabInstancer

Contents

'}, {id: 2894, image: 'https://www.archimatix.com/wp-content/uploads/2017/02/RomanBuilding.gif', extlink: '', thumb: 'https://www.archimatix.com/wp-content/uploads/2017/02/RomanBuilding-150x150.gif', permalink: '
', layer: '

RomanBuilding

'}, {id: 2895, image: 'https://www.archimatix.com/wp-content/uploads/2017/02/PrefabTwist2.gif', extlink: '', thumb: 'https://www.archimatix.com/wp-content/uploads/2017/02/PrefabTwist2-150x150.gif', permalink: '
', layer: '

PrefabTwist2

'}, {id: 2896, image: 'https://www.archimatix.com/wp-content/uploads/2017/02/Robot-Kyle-Chronicles.053.jpeg', extlink: '', thumb: 'https://www.archimatix.com/wp-content/uploads/2017/02/Robot-Kyle-Chronicles.053-150x150.jpeg', permalink: '
', layer: '

Robot Kyle Chronicles.053

'} ];

With the PrefabInstancer, you can bring any 3rd-party object into the AX node graph. Simply add a PrefabInstancer to your node graph and then  drag a Prefab from the Project window into the object field in the PrefabInstancer node. At this point, the Prefab should be appearing in your scene. You can now  feed that into any other node in the AX graph, such as Repeater nodes and Deformer nodes.

For example, in the GIF below, a statue from the Asset Store has been added to a PrefabInstancer, which was then fed into a PlanRepeater.

A PrefabInstancer may also be fed into a Deformer. For example, in the GIF below the 3rd-party statue has been fed into a TwistDeformer.

Finally, Robot Kyle, a free model available on the AssetStore, has been GridRepeated with jitter to populate this arctic beach scene:

  • 2D Shape Library
  • 3D Library
  • Nodes
    • Shapers
      • FreeCurve
      • ShapeDistributor
      • ShapeChanneler
      • ShapeConnector
      • ShapeMerger
      • ShapeOffsetter
      • ImageShaperImageShaper
    • Repeaters2D
      • PairRepeater2D
      • LinearRepeater2D
      • GridRepeater2D
      • RadialRepeater2D
      • PlanRepeater2DPlanRepeater2D
    • Primitives
      • PlanePrimitive
      • BoxPrimitive
    • Meshers
      • PolygonPolygon
      • ExtrudeExtrude
      • LatheLathe
      • PlanSweepPlanSweep
      • ContourExtrueContourExtruder
    • Organizers
      • Grouper
      • Channeler
    • Repeaters3D
      • PairRepeater
      • LinearRepeater
      • GridRepeater
      • FloorRepeater
      • StepRepeater
      • RadialRepeater
      • RadialStepRepeaterRadialStepRepeater
      • PlanRepeaterPlanRepeater
      • PrefabInstancer
    • Deformers
      • NoiseDeformer
      • TaperDeformer
      • ShearDeformer
      • TwistDeformer
      • DomicalDeformer
      • InflateDeformer
      • PlanDeformer
      • TerrainDeformer
      • TerrainStamper
    • Tools
      • PhysicsJoiner
      • RepeaterTool
      • RadialRepeaterTool
      • MaterialTool
      • JitterTool
      • CustomNode
        • Creating Custom Nodes
  • RepeaterTool

Recent Posts

  • Porting Archimatix to Unreal Engine!
  • Getting Started with Archimatix2
  • Making a Mesh from an Image
  • ContourExtruder
  • Curve3D and Curve3DExtrude

Recent Comments

  • RoaringMac on Steampunk Made Easy!

Archives

  • September 2025
  • May 2025
  • May 2021
  • January 2021
  • April 2019
  • January 2018
  • December 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • September 2016
  • August 2016
  • June 2016
  • May 2016
  • March 2016
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • August 2013

Categories

  • 2DLibrary
  • 3DLibrary
  • Ancient
  • API
  • Dev Blog
  • Geometry
  • Manual
  • nodes
  • Portfolio
  • Renaissance
  • Support
  • Terminology
  • Tutorials
  • Uncategorized

Roaring Tide Productions

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Content

  • What is Archimatix?
    • Mission
    • Tour
    • Features
    • About the Developer
  • Manual
    • Parametric Objects
      • Shape
      • Profiles
      • Extruders
        • PlanSweep
    • Parameters

Recent Posts

  • Porting Archimatix to Unreal Engine!
  • Getting Started with Archimatix2
  • Making a Mesh from an Image
  • ContourExtruder
  • Curve3D and Curve3DExtrude

© 2026

Theme by Anders Noren — Up ↑