A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Updated
Jan 3, 2026 - C
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Roguelike Tutorial in Rust - using RLTK
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
C and C++ utilities for cross-platform console roguelike game creation.
the unRogueEngine
A stealth roguelike in development phase.
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
Cross-platform grid-based UI and game framework.
A roguelike game where you play a micro organism inside a larger organism!
A free to use, survival open-world roguelike game
Retro fantasy terminal for building DOS-era ASCII games, powered by WebAssembly
TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-based, pseudo-8-bit games.
Survival roguelike game with huge world generation.
Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
Roguelike Game in Rust using macroquad.rs
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
Terminal rendering for Indigo based roguelike games.
A roguelike terminal game, using ncurses.
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