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Unable to avoid VRM10 expression blending with uLipSync mouth shape. #97

@frank-yeh-htc

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@frank-yeh-htc

Hi,
When I set VRM10 avatar expression, such as "Happy", while uLipSync working with mouth shapes "A","I","U","E","O", the "Happy" expression still blends with uLipSync mouth shapes. Even I set the expression override like below:

vrm10Instance.Vrm.Expression.Aa.OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none;
vrm10Instance.Vrm.Expression.Ih.OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none;
vrm10Instance.Vrm.Expression.Ou.OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none;
vrm10Instance.Vrm.Expression.Ee.OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none;
vrm10Instance.Vrm.Expression.Oh.OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none;
vrm10Instance.Vrm.Expression.Happy.OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.block;

The happy expression still affect mouth...
Is there any method to avoid expression blend with mouth?

Thank you.

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