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LeoSery/README.md

💫 About Me

Hi there 👋

I'm a Junior Game Programmer, passionate about developing games. I create games in C++ and C# using Unity3D and Unreal Engine 5 for personal projects and professional work. I enjoy engine programming and tools development, these are the fields where I aim to build my career!

🎯 Currently Learning

I'm diving into engine development, exploring low-level programming with C++, Vulkan for graphics, ImGui for tooling and HLSL/GLSL for shaders. Excited to build tools and optimize game engines from scratch!

🚀 Featured Projects

Oakfolks Master's degree final project - A cooperative crafting and assembly game - View Repository | Download Game

Frost Engine My first custom game engine built with C++ and OpenGL - View Repository | View Documentation

Game of Life 3D 3D implementation of Conway's Game of Life with interactive controls - View Repository | Download Demo

Procedural Terrain Dynamic chunk-based terrain generator with multi-threaded generation - View Repository | Watch demo video

💼 Experience

  • 📚 Master's in Game Programming - Bordeaux Ynov Campus (2020-2025)
  • 💻 Unity AR Developer - YZAR (2022-2023)
  • 💻 Serious Game Developer - SimforHealth (2023-2025)
  • 🔍 Currently seeking opportunities in game engine development and tools programming

🌐 Socials

LinkedIn Website X YouTube itch.io

⚡️ Work Tools and Tech Stack

🎮 Game Development

Unity Unreal Engine C++ C# Visual Studio Rider

🔧 Systems Programming

C++ Vulkan HLSL

📫 Get In Touch

I'm currently looking for opportunities in game engine development and tools programming. Feel free to reach out if you'd like to collaborate or have any questions!

Portfolio Email

Pinned Loading

  1. FrostEngine--OpenGL-2024 FrostEngine--OpenGL-2024 Public

    FROST is a 2D game engine based on the ECS principle and using a rendering engine made with OpenGL.

    C++ 2 1

  2. Conway-s-Game-of-Life-3D--Unity6-2024 Conway-s-Game-of-Life-3D--Unity6-2024 Public

    3D version of Conway's Game of Life in Unity 6. Features interactive cubic grid, real-time cell manipulation, and optimizations for large-scale simulations.

    C# 1

  3. ProceduralTerrainGeneration--UnrealEngine5-2024 ProceduralTerrainGeneration--UnrealEngine5-2024 Public

    A procedural terrain generation system with dynamic chunk loading and optimized mesh generation using Perlin noise in Unreal Engine 5.

    C++ 6 2

  4. Boids--UnrealEngine5-2025 Boids--UnrealEngine5-2025 Public

    A highly optimized flocking behavior simulation system implemented in Unreal Engine 5 using C++. This project recreates the classic "boids" algorithm by Craig Reynolds.

    C++ 3

  5. GameDev-Experiments--Cpp-2025 GameDev-Experiments--Cpp-2025 Public

    Collection of small experiments realized while exploring game and engine development. A centralized space for my various learning tests and technical discoveries.

    C++

  6. Project-Becorn--UnrealEngine5-2024 Project-Becorn--UnrealEngine5-2024 Public

    Final master's degree project: A cozy cooperative game made with Unreal Engine 5 where two players craft and build together as tiny forest creatures called Becorns.

    C++ 1