A comprehensive 3D modeling and texture painting project built with Unity3D. This project demonstrates advanced 3D asset creation, texture painting, and material workflows.
- Professional 3D model creation
- Advanced texture painting and UV mapping
- PBR (Physically Based Rendering) materials
- Material scripting and shader customization
- Real-time lighting and rendering
- Asset optimization and LOD systems
Assets/
├── Models/ - 3D model files (FBX, OBJ)
├── Textures/ - Texture maps and painting assets
├── Scripts/ - Unity C# scripts
└── Materials/ - Material definitions and shaders
ProjectSettings/ - Unity project configuration
Unity 2022 LTS and above
MIT
- Added null checks to TextureManager
- Improved shader compilation
- Enhanced texture painting workflow
- Fixed PBR metallic parameters
- Added model batching system
- Added tangent space normal maps
- Refactored material assignment
- Added LOD support for models
- Texture streaming optimization