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A Unity tool for 3D modeling and texture painting using GPU acceleration, PBR, and Open GL-assisted features for real-time editing inside the Unity Editor

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InboraStudio/3D-Modeling-and-Textures-Painting-In-Unity3D

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3D Modeling and Textures Painting

A comprehensive 3D modeling and texture painting project built with Unity3D. This project demonstrates advanced 3D asset creation, texture painting, and material workflows.

Features

  • Professional 3D model creation
  • Advanced texture painting and UV mapping
  • PBR (Physically Based Rendering) materials
  • Material scripting and shader customization
  • Real-time lighting and rendering
  • Asset optimization and LOD systems

Project Structure

Assets/
├── Models/          - 3D model files (FBX, OBJ)
├── Textures/        - Texture maps and painting assets
├── Scripts/         - Unity C# scripts
└── Materials/       - Material definitions and shaders

ProjectSettings/     - Unity project configuration

Unity Version

Unity 2022 LTS and above

License

MIT

  • Added null checks to TextureManager
  • Improved shader compilation
  • Enhanced texture painting workflow
  • Fixed PBR metallic parameters
  • Added model batching system
  • Added tangent space normal maps
  • Refactored material assignment
  • Added LOD support for models
  • Texture streaming optimization

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A Unity tool for 3D modeling and texture painting using GPU acceleration, PBR, and Open GL-assisted features for real-time editing inside the Unity Editor

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