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Complete the music and SFX of the game (the _audio-wow_ of the game) Brainstorming key points: * list all the sound sources (collisions with physical objects, "activation" sounds)
No due dateComplete the UI of the game (the _visual-wow_ of the game) Brainstorming key points: * list of items that should be displayed on the screen at all times * list of items that should appear on the screen sometimes, but not stay fixed at all times; this leads to having an area of the screen in which to manage showing and hiding notifications in the UI * list of game events that should hide the UI elements (a few of them or all of them, case by case) * for example we could have cutscenes, hiding the UI during the cutscene is playing and showing the UI when the cutscene is over
No due dateComplete a list of game mechanics for the game (the _how_ of the game) Brainstorming key points: * we could list all of the activities and actions we can come up with in regards to ways of interacting with the world as the player * with the list down, we can begin planning the development
No due dateComplete the game world map (the _where_ of the game) Brainstorming key points: * to add some variety, I'm suggesting starting from building three areas: metropolis, seaside, and country-side * we could make a list of common places that can be found in all the areas: shops, homes, streets, etc. * the list of common places is useful because now we can focus on making: shops for metropolis/seaside/country-side; homes for metropolis/seaside/country-side; and so on * this list has an impact on the gameplay: for example, we know we'll have shops/homes/streets, so we can plan for activities be played in shops (buying food?), homes (sleeping and changing clothes?) and streets (street races?)
No due dateComplete the plot of the game (the _what_, _when_ and _why_ of the game) ## What is the plot of this game? Let's write it down collaboratively. (Open new issue, contribute to the story in a branch, etc.) ## Can we design the game so that the story can be played both in single-player and co-op modes? Brainstorming key points: * flexible system to allow multiple players to join and be allocated into the game environment * scaling difficulty to match the size of the party
No due date- Overdue by 5 year(s)•Due by December 31, 2020•1/1 issues closed