Projects with this topic
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Engine-framework for building your engine.
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An experimental multiplayer sandbox game with optional VR support.
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Custom C++ Vulkan based 3D engine just for the beauty of it
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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Web presentation of Flow Render Engine an in-development, high-performance rendering engine with a layered RHI architecture. Currently implemented in OOP, with a transition to modern C++ and DOD underway, supporting OpenGL and Vulkan, and planned DX12 support. Showcases development progress and technical insights, the source code is currently not published. Includes references to Flow Labs Research, a public research group focused on exploring high-performance computing, high-performance rendering and modern graphics APIs in C/C++ mainly.
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An abstract, cross-platform, low-level game engine/framework called RedFox
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Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++.
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Primitives and generic deriving for OpenGL/Khronos Standard Uniform Block Layout
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Vulkan game engine in Haskell.
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An LD47 submission: https://ldjam.com/events/ludum-dare/47/orboros
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A minimalist voxel game written in C++ using Vulkan
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Lightweight modern game engine for Windows, Linux and other OS
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