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endpoints.d.ts
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import { Block } from "./blocks";
import { Boolean, AllowListAction, CameraShakeActionAdd, CameraShakeType, CameraShakeActionStop, BoolSettingName, DifficultySettingName, Difficulty, MaskMode, CloneMode, DamageCause, DamageOriginActor, DialogueOpenAction, DialogueChangeAction, ClearEffects, Effect, Enchant, EventEntityAction, EntityEvents, ExecuteModeDetect, Option_As, ExecuteChainedOption_0, Option_At, Option_In, Dimension, Option_Positioned, Option_Rotated, Option_Facing, Option_Entity, ActorLocation, Option_Align, Option_Anchored, Option_If_Unless, Option_Condition_Blocks, BlocksScanMode, Option_Condition_Entity, Option_Condition_Score, ScoreboardObjectives, ScoreRangeMode, Option_Run, Replace, Add, Delete, GameMode, BoolGameRule, IntGameRule, CommandName, Structure, LocateSubcommandStructure, LocateSubcommandBiome, Biome, TargetSpawn, SourceLoot, SourceKill, TargetGive, TargetInsert, TargetReplace, TargetEntity, EntityEquipmentSlot, TargetBlock, BlockEquipmentSlot, MobEvent, MusicQueueAction, MusicRepeatMode, MusicPlayAction, MusicStopAction, MusicVolumeAction, PermissionsAction, ReplaceItemBlock, ReplaceItemEntity, ReplaceMode, RideModeStart, TeleportRules, FillType, RideModeStop, RideModeEvict, RideModeSummonRider, EntityType, RideModeSummonRide, RideRules, SaveMode, ScheduleActionOnAreaLoaded, RequestAction, CircleArea, TickingArea, ScoreboardObjectivesCategory, ScoreboardAddAction, ScoreboardCriteria, ScoreboardRemoveAction, ScoreboardListAction, ScoreboardSetDisplayAction, ScoreboardDisplaySlotSortable, ScoreboardSortOrder, ScoreboardDisplaySlotNonSortable, ScoreboardPlayersCategory, ScoreboardResetAction, ScoreboardTestAction, ScoreboardRandomAction, ScoreboardPlayersNumAction, ScoreboardOperationAction, ScriptDebugModeProfiler, ScriptProfilerStart, ScriptProfilerStop, ScriptDebugModeWatchdog, ScriptWatchdogDumpMemory, SetBlockMode, StructureSaveAction, StructureSaveMode, StructureDeleteAction, StructureLoadAction, Rotation, Mirror, StructureAnimationMode, TagChangeAction, TagValues, TagListAction, TeleportFacing, TestForBlocksMode, TickingAreaModeAdd, AddTickingAreaType, TickingAreaModeRemove, TickingAreaModeRemoveAll, TickingAreaModeList, AllDimensions, TickingAreaModePreload, TimeModeAdd, TimeModeSet, TimeSpec, TimeModeQuery, TimeQuery, TitleClear, TitleReset, TitleSet, TitleTimes, TitleRawClear, TitleRawReset, TitleRawSet, TitleRawTimes, WeatherType, WeatherQuery } from "./enums";
import { Item, Tool } from "./items";
import { ID, SELECTION, VAL, INT, POSITION, BLOCK_STATE_ARRAY, POSITION_FLOAT, SLASHCOMMAND, RVAL, COMPAREOPERATOR, FULLINTEGERRANGE, PATHCOMMAND, JSON_OBJECT, MESSAGE_ROOT, WILDCARDSELECTION, WILDCARDINT, OPERATOR, RAWTEXT, Postfix_l } from "./types";
export type CommandEndpoints = `allowlist ${AllowListAction} ${ID}` | `camerashake ${CameraShakeActionAdd} ${SELECTION} ${VAL}` | `camerashake ${CameraShakeActionAdd} ${SELECTION} ${VAL}` | `camerashake ${CameraShakeActionAdd} ${SELECTION} ${CameraShakeType}` | `camerashake ${CameraShakeActionStop} ${SELECTION}` | `changesetting ${BoolSettingName} ${Boolean}` | `changesetting ${DifficultySettingName} ${Difficulty}` | `changesetting ${DifficultySettingName} ${INT}` | `clear ${SELECTION}` | `clear ${Item}` | `clear ${INT}` | `clear ${INT}` | `clearspawnpoint ${SELECTION}` | `clone ${POSITION} ${POSITION} ${POSITION}` | `clone ${POSITION} ${POSITION} ${POSITION} ${MaskMode}` | `clone ${POSITION} ${POSITION} ${POSITION} ${CloneMode}` | `damage ${SELECTION} ${INT} ${DamageCause}` | `damage ${SELECTION} ${INT} ${DamageCause} ${DamageOriginActor} ${SELECTION}` | `daylock ${Boolean}` | `deop ${SELECTION}` | `dialogue ${DialogueOpenAction} ${SELECTION} ${SELECTION} ${ID}` | `dialogue ${DialogueChangeAction} ${SELECTION} ${ID} ${SELECTION}` | `difficulty ${Difficulty}` | `difficulty ${INT}` | `effect ${SELECTION} ${ClearEffects}` | `effect ${SELECTION} ${Effect} ${INT}` | `effect ${SELECTION} ${Effect} ${INT}` | `effect ${SELECTION} ${Effect} ${Boolean}` | `enchant ${SELECTION} ${Enchant} ${INT}` | `enchant ${SELECTION} ${INT} ${INT}` | `event ${EventEntityAction} ${SELECTION} ${EntityEvents}` | `execute ${SELECTION} ${POSITION_FLOAT} ${SLASHCOMMAND}` | `execute ${SELECTION} ${POSITION_FLOAT} ${ExecuteModeDetect} ${POSITION} ${Block} ${INT} ${SLASHCOMMAND}` | `execute ${Option_As} ${SELECTION} ${ExecuteChainedOption_0}` | `execute ${Option_At} ${SELECTION} ${ExecuteChainedOption_0}` | `execute ${Option_In} ${Dimension} ${ExecuteChainedOption_0}` | `execute ${Option_Positioned} ${POSITION_FLOAT} ${ExecuteChainedOption_0}` | `execute ${Option_Positioned} ${Option_As} ${SELECTION} ${ExecuteChainedOption_0}` | `execute ${Option_Rotated} ${RVAL} ${RVAL} ${ExecuteChainedOption_0}` | `execute ${Option_Rotated} ${Option_As} ${SELECTION} ${ExecuteChainedOption_0}` | `execute ${Option_Facing} ${POSITION_FLOAT} ${ExecuteChainedOption_0}` | `execute ${Option_Facing} ${Option_Entity} ${SELECTION} ${ActorLocation} ${ExecuteChainedOption_0}` | `execute ${Option_Align} ${ID} ${ExecuteChainedOption_0}` | `execute ${Option_Anchored} ${ActorLocation} ${ExecuteChainedOption_0}` | `execute ${Option_If_Unless} ${Option_Condition_Blocks} ${POSITION} ${POSITION} ${POSITION} ${BlocksScanMode} ${ExecuteChainedOption_0}` | `execute ${Option_If_Unless} ${Option_Condition_Entity} ${SELECTION} ${ExecuteChainedOption_0}` | `execute ${Option_If_Unless} ${Option_Condition_Score} ${SELECTION} ${ScoreboardObjectives} ${COMPAREOPERATOR} ${SELECTION} ${ScoreboardObjectives} ${ExecuteChainedOption_0}` | `execute ${Option_If_Unless} ${Option_Condition_Score} ${SELECTION} ${ScoreboardObjectives} ${ScoreRangeMode} ${FULLINTEGERRANGE} ${ExecuteChainedOption_0}` | `execute ${Option_Run} ${SLASHCOMMAND}` | `fill ${POSITION} ${POSITION} ${Block} ${INT}` | `fill ${POSITION} ${POSITION} ${Block} ${INT} ${Replace} ${INT}` | `fill ${POSITION} ${POSITION} ${Block} ${BLOCK_STATE_ARRAY}` | `fill ${POSITION} ${POSITION} ${Block} ${BLOCK_STATE_ARRAY} ${Replace} ${BLOCK_STATE_ARRAY}` | `fog ${SELECTION} ${Add} ${ID} ${ID}` | `fog ${SELECTION} ${Delete} ${ID}` | `function ${PATHCOMMAND}` | `gamemode ${GameMode} ${SELECTION}` | `gamemode ${INT} ${SELECTION}` | `gamerule ${BoolGameRule} ${Boolean}` | `gamerule ${IntGameRule} ${INT}` | `give ${SELECTION} ${Item} ${INT}` | `give ${SELECTION} ${Item} ${INT}` | `give ${SELECTION} ${Item} ${JSON_OBJECT}` | `help ${CommandName}` | `help ${INT}` | `kick ${SELECTION} ${MESSAGE_ROOT}` | `kill ${SELECTION}` | `locate ${Structure} ${Boolean}` | `locate ${LocateSubcommandStructure} ${Structure} ${Boolean}` | `locate ${LocateSubcommandBiome} ${Biome}` | `loot ${TargetSpawn} ${POSITION_FLOAT} ${SourceLoot} ${ID} ${Tool}` | `loot ${TargetSpawn} ${POSITION_FLOAT} ${SourceKill} ${SELECTION} ${Tool}` | `loot ${TargetGive} ${SELECTION} ${SourceLoot} ${ID} ${Tool}` | `loot ${TargetGive} ${SELECTION} ${SourceKill} ${SELECTION} ${Tool}` | `loot ${TargetInsert} ${POSITION_FLOAT} ${SourceLoot} ${ID} ${Tool}` | `loot ${TargetInsert} ${POSITION_FLOAT} ${SourceKill} ${SELECTION} ${Tool}` | `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${INT} ${SourceLoot} ${ID} ${Tool}` | `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${SourceLoot} ${ID} ${Tool}` | `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${INT} ${SourceKill} ${SELECTION} ${Tool}` | `loot ${TargetReplace} ${TargetEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${SourceKill} ${SELECTION} ${Tool}` | `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${INT} ${SourceLoot} ${ID} ${Tool}` | `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${SourceLoot} ${ID} ${Tool}` | `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${INT} ${SourceKill} ${SELECTION} ${Tool}` | `loot ${TargetReplace} ${TargetBlock} ${POSITION_FLOAT} ${BlockEquipmentSlot} ${INT} ${SourceKill} ${SELECTION} ${Tool}` | `me ${MESSAGE_ROOT}` | `mobevent ${MobEvent} ${Boolean}` | `music ${MusicQueueAction} ${ID} ${VAL}` | `music ${MusicQueueAction} ${ID} ${VAL}` | `music ${MusicQueueAction} ${ID} ${MusicRepeatMode}` | `music ${MusicPlayAction} ${ID} ${VAL}` | `music ${MusicPlayAction} ${ID} ${VAL}` | `music ${MusicPlayAction} ${ID} ${MusicRepeatMode}` | `music ${MusicStopAction} ${VAL}` | `music ${MusicVolumeAction} ${VAL}` | `op ${SELECTION}` | `particle ${ID} ${POSITION_FLOAT}` | `permission ${PermissionsAction}` | `playanimation ${SELECTION} ${ID} ${ID}` | `playanimation ${SELECTION} ${ID} ${VAL}` | `playanimation ${SELECTION} ${ID} ${ID}` | `playanimation ${SELECTION} ${ID} ${ID}` | `playsound ${ID} ${SELECTION}` | `playsound ${ID} ${POSITION_FLOAT}` | `playsound ${ID} ${VAL}` | `playsound ${ID} ${VAL}` | `playsound ${ID} ${VAL}` | `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${Item} ${INT}` | `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${Item} ${INT}` | `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${Item} ${JSON_OBJECT}` | `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${Item} ${INT}` | `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${Item} ${INT}` | `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${Item} ${JSON_OBJECT}` | `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}` | `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}` | `replaceitem ${ReplaceItemBlock} ${POSITION} ${BlockEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${JSON_OBJECT}` | `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}` | `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${INT}` | `replaceitem ${ReplaceItemEntity} ${SELECTION} ${EntityEquipmentSlot} ${INT} ${ReplaceMode} ${Item} ${JSON_OBJECT}` | `ride ${SELECTION} ${RideModeStart} ${SELECTION} ${TeleportRules}` | `ride ${SELECTION} ${RideModeStart} ${SELECTION} ${FillType}` | `ride ${SELECTION} ${RideModeStop}` | `ride ${SELECTION} ${RideModeEvict}` | `ride ${SELECTION} ${RideModeSummonRider} ${EntityType} ${ID}` | `ride ${SELECTION} ${RideModeSummonRider} ${EntityType} ${ID}` | `ride ${SELECTION} ${RideModeSummonRide} ${EntityType} ${RideRules}` | `ride ${SELECTION} ${RideModeSummonRide} ${EntityType} ${ID}` | `ride ${SELECTION} ${RideModeSummonRide} ${EntityType} ${ID}` | `save ${SaveMode}` | `say ${MESSAGE_ROOT}` | `schedule ${ScheduleActionOnAreaLoaded} ${RequestAction} ${POSITION} ${POSITION} ${PATHCOMMAND}` | `schedule ${ScheduleActionOnAreaLoaded} ${RequestAction} ${CircleArea} ${POSITION} ${INT} ${PATHCOMMAND}` | `schedule ${ScheduleActionOnAreaLoaded} ${RequestAction} ${TickingArea} ${ID} ${PATHCOMMAND}` | `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardAddAction} ${ScoreboardObjectives} ${ScoreboardCriteria} ${ID}` | `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardRemoveAction} ${ScoreboardObjectives}` | `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardListAction}` | `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardSetDisplayAction} ${ScoreboardDisplaySlotSortable} ${ScoreboardObjectives}` | `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardSetDisplayAction} ${ScoreboardDisplaySlotSortable} ${ScoreboardSortOrder}` | `scoreboard ${ScoreboardObjectivesCategory} ${ScoreboardSetDisplayAction} ${ScoreboardDisplaySlotNonSortable} ${ScoreboardObjectives}` | `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardListAction} ${WILDCARDSELECTION}` | `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardResetAction} ${WILDCARDSELECTION} ${ScoreboardObjectives}` | `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardTestAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${WILDCARDINT} ${WILDCARDINT}` | `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardRandomAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${INT} ${INT}` | `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardPlayersNumAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${INT}` | `scoreboard ${ScoreboardPlayersCategory} ${ScoreboardOperationAction} ${WILDCARDSELECTION} ${ScoreboardObjectives} ${OPERATOR} ${WILDCARDSELECTION} ${ScoreboardObjectives}` | `script ${ScriptDebugModeProfiler} ${ScriptProfilerStart}` | `script ${ScriptDebugModeProfiler} ${ScriptProfilerStop}` | `script ${ScriptDebugModeWatchdog} ${ScriptWatchdogDumpMemory}` | `setblock ${POSITION} ${Block} ${INT}` | `setblock ${POSITION} ${Block} ${SetBlockMode}` | `setblock ${POSITION} ${Block} ${BLOCK_STATE_ARRAY}` | `setblock ${POSITION} ${Block} ${SetBlockMode}` | `setmaxplayers ${INT}` | `setworldspawn ${POSITION_FLOAT}` | `spawnpoint ${SELECTION}` | `spawnpoint ${POSITION_FLOAT}` | `spreadplayers ${RVAL} ${RVAL} ${VAL} ${VAL} ${SELECTION}` | `stopsound ${SELECTION} ${ID}` | `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${StructureSaveMode}` | `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${Boolean}` | `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${StructureSaveMode}` | `structure ${StructureSaveAction} ${ID} ${POSITION} ${POSITION} ${Boolean}` | `structure ${StructureDeleteAction} ${ID}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${StructureAnimationMode}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Rotation}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Mirror}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${StructureAnimationMode}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${Boolean}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${VAL}` | `structure ${StructureLoadAction} ${ID} ${POSITION} ${ID}` | `summon ${EntityType} ${POSITION_FLOAT}` | `summon ${EntityType} ${EntityEvents}` | `summon ${EntityType} ${ID}` | `summon ${EntityType} ${ID} ${POSITION_FLOAT}` | `tag ${WILDCARDSELECTION} ${TagChangeAction} ${TagValues}` | `tag ${WILDCARDSELECTION} ${TagListAction}` | `teleport ${POSITION_FLOAT} ${Boolean}` | `teleport ${POSITION_FLOAT} ${RVAL}` | `teleport ${POSITION_FLOAT} ${RVAL}` | `teleport ${POSITION_FLOAT} ${Boolean}` | `teleport ${POSITION_FLOAT} ${TeleportFacing} ${POSITION_FLOAT} ${Boolean}` | `teleport ${POSITION_FLOAT} ${TeleportFacing} ${SELECTION} ${Boolean}` | `teleport ${SELECTION} ${POSITION_FLOAT} ${RVAL}` | `teleport ${SELECTION} ${POSITION_FLOAT} ${RVAL}` | `teleport ${SELECTION} ${POSITION_FLOAT} ${Boolean}` | `teleport ${SELECTION} ${POSITION_FLOAT} ${Boolean}` | `teleport ${SELECTION} ${POSITION_FLOAT} ${TeleportFacing} ${POSITION_FLOAT} ${Boolean}` | `teleport ${SELECTION} ${POSITION_FLOAT} ${TeleportFacing} ${SELECTION} ${Boolean}` | `teleport ${SELECTION} ${Boolean}` | `teleport ${SELECTION} ${SELECTION} ${Boolean}` | `tell ${SELECTION} ${MESSAGE_ROOT}` | `tellraw ${SELECTION} ${JSON_OBJECT}` | `testfor ${SELECTION}` | `testforblock ${POSITION} ${Block} ${INT}` | `testforblock ${POSITION} ${Block} ${BLOCK_STATE_ARRAY}` | `testforblocks ${POSITION} ${POSITION} ${POSITION} ${TestForBlocksMode}` | `tickingarea ${TickingAreaModeAdd} ${POSITION} ${POSITION} ${ID}` | `tickingarea ${TickingAreaModeAdd} ${POSITION} ${POSITION} ${Boolean}` | `tickingarea ${TickingAreaModeAdd} ${AddTickingAreaType} ${POSITION} ${INT} ${ID}` | `tickingarea ${TickingAreaModeAdd} ${AddTickingAreaType} ${POSITION} ${INT} ${Boolean}` | `tickingarea ${TickingAreaModeRemove} ${POSITION}` | `tickingarea ${TickingAreaModeRemove} ${ID}` | `tickingarea ${TickingAreaModeRemoveAll}` | `tickingarea ${TickingAreaModeList} ${AllDimensions}` | `tickingarea ${TickingAreaModePreload} ${POSITION} ${Boolean}` | `tickingarea ${TickingAreaModePreload} ${ID} ${Boolean}` | `time ${TimeModeAdd} ${INT}` | `time ${TimeModeSet} ${INT}` | `time ${TimeModeSet} ${TimeSpec}` | `time ${TimeModeQuery} ${TimeQuery}` | `title ${SELECTION} ${TitleClear}` | `title ${SELECTION} ${TitleReset}` | `title ${SELECTION} ${TitleSet} ${MESSAGE_ROOT}` | `title ${SELECTION} ${TitleTimes} ${INT} ${INT} ${INT}` | `titleraw ${SELECTION} ${TitleRawClear}` | `titleraw ${SELECTION} ${TitleRawReset}` | `titleraw ${SELECTION} ${TitleRawSet} ${JSON_OBJECT}` | `titleraw ${SELECTION} ${TitleRawTimes} ${INT} ${INT} ${INT}` | `weather ${WeatherType} ${INT}` | `weather ${WeatherQuery}` | `wsserver ${RAWTEXT}` | `xp ${INT} ${SELECTION}` | `xp ${Postfix_l} ${SELECTION}`;