Commit a04c190
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Make value types fit into the type hierarchy better
- Managed structs no longer derive from ValueType
- Enums are now structs with const static fields for their enumerators
- Primitives are now structs in System and in all APIs
- Boxing is now available for all target reference types via explicit conversion operators
Use primitive types (e.g. int32_t) in all bindings functions instead of structs (e.g. System::Int32)
Upgrade to Unity 2017.3
Update README1 parent 0f37ca2 commit a04c190
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