A tilemap for Godot engine that runs at much much higher performance than the built-in TileMap. It sacrifices some extendability, such as per-tile materials and different tile sizes, in favor of a enormous performance boost, only limited in speed by the shader (which slows down with screen size).
It should be almost a drop-in replacement for the base TileMap and TileSet (however there is no TileSet editor, it must be done through code).
| Benchmark | Tiles | FPS |
|---|---|---|
| Godot TileMap | 4096 | +50+ |
| SpriteMap | 65536 | 600+ |
Benchmarks run on Intel Integrated Graphics