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Incorporate VTK's dataset visualization capabilities with versatility of Dear ImGui
Multiple independent VtkViewer instances can be used in the same program to display multiple VTK scenes simultaneously
Uses VTK's OpenGLRenderWindow class
Renders to texture and displays the texture natively with ImGui
Compatible with both ImGui's main and docking branches
Usage:
CMake
Build separately & link
Build your executable, imgui, your OpenGL Loader (e.g., gl3w), and imgui-vtk. Make sure to link imgui-vtk against imgui, your OpenGL Loader (e.g., gl3w), and VTK!
See CMakeLists.txt for more details
Build together
Build your executable, imgui, your OpenGL Loader (e.g., gl3w), and imgui-vtk all together, from source.
See CMakeLists-alt.txt for more details
See main.cpp
Notes
imgui, gl3w, and glfw are included in this repository as git submodules
For integration into an existing project, only VtkViewer.h and VtkViewer.cpp are needed. However, they will need to be linked with or built alongside Dear ImGui and VTK
Dependencies are built separately in CMakeLists.txt then linked together as static libraries
CMakeLists-alt.txt builds everything together from source
Allows for other widgets to be placed in the same ImGui window as the VTK "viewport"
Allows for full control over window size, behavior, etc. via Dear ImGui API
Note: For the sake of cleanliness and readability, most ImGui preprocessor directives were removed. Files no longer auto-detect your OpenGL loader. While everything is currently set up for OpenGL3 + GLFW + GL3W, you may need to adjust #include statements, etc. to match your use case.
About
test on how to integrate vtk into glfw + imgui project