A simulation of flocking behaviors seen in nature written in Java with Processing
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Updated
Apr 26, 2023 - Java
A simulation of flocking behaviors seen in nature written in Java with Processing
2D customizable boids simulation in JavaScript
A high-performance Smoothed Particle Hydrodynamics (SPH) fluid simulator implemented in Unity, capable of simulating 10,000 particles at 30 FPS on modest hardware.
🎨 Fast hierarchical agglomerative clustering powered by WebAssembly
Lecture notes for 4M26 in the form of a rigid physics simulation
CUDA Reynolds' Boids comparing three neighbor-search strategies: brute-force O(n²), uniform spatial grid, and coherent uniform grid with contiguous memory layout for improved cache coherence and warp-level coalescing.
Quadtree implementation (updated for java 8, properly uses generics)
An implementation of a spatial hashgrid for collision detection in multiple languages.
A deterministic, high-performance DRL engine for benchmarking agent adaptability in 2D platformers. Features custom SMB1 physics, Dual Spatial Hashing, and a modular "Persona" reward system.
Backend infrastructure developed in C to manage autonomous robots, featuring dynamic memmove allocation, bitmasking, and binary file persistence.
Algorithm primitives and data structures for Reynard applications - comprehensive collection with automatic optimization
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