Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
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Updated
Mar 20, 2026 - Go
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
The Unity SDK for LootLocker
Fab.io is a lightweight game backend framework written in Go (Golang).
Croupier is a universal GM (Game Master) backend system designed for game operations. It supports integration with multi-language game servers and provides a unified management interface along with powerful extensibility.
Minimalistic backend service for Unreal Engine, made with Unreal Engine
Game Microservice In Action blog sample code
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
PaaS solution for deploying and managing serverless game backends
The gamedo is a distributed backend game server framework(under planning and developing).
🚀 Modern TypeScript backend for web games with Fastify, tRPC & Prisma. Features magic link auth, type-safe APIs, and game-ready architecture.
Moved to https://github.com/rivet-gg/modules
Persistent world memory engine for games. Chronos lets NPCs remember events and evolve behavior over time.
Asynchronous Turn-Based Game Backend - WIP
Multiplayer REST-style backend API for the Greek card game Xeri
Basic structure of a fight game in C
《纵横天下》游戏后端服务 | Backend Service for "Zongheng Tianxia" Game
A Flutter based Game backend app for the game Casino Club. This app is aouthorised by admin to manage other users, authentication, transactionsns etc.
GameCloud is a backend-as-a-service (BaaS) platform that empowers game developers to quickly build and scale dynamic, turn-based multiplayer games.
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