A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
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Updated
Sep 27, 2024 - C#
A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
A demo game, 2D top-down shooter, with a custom AI Director that dynamically adjusts difficulty in real time to keep the player in an optimal Flow state.
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