agsl
Here are 21 public repositories matching this topic...
A collection of AGSL shaders rendered in Jetpack Compose
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Nov 18, 2025 - Kotlin
Simple app to demonstrate the feasibility of using AGSL in a Compose Multiplatform project
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May 7, 2025 - Kotlin
✨A playground for creative coding using Jetpack Compose!
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Apr 20, 2025 - Kotlin
This Project is a cutting-edge Android playground to explore real-time fragment shaders using AGSL (Android Graphics Shader Language). It combines touch input, motion sensors, and high-performance rendering to create reactive visual effects on bitmaps - Built with Jetpack Compose, Kotlin, and Android 13+ shader support.
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Dec 3, 2025 - Kotlin
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Dec 17, 2025 - Kotlin
Android App - World Clock with timezone selection and Night and Day Map. Provides Wallpaper Service and a WearOS variant.
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Dec 30, 2025 - Kotlin
Android AGSL-powered media processing engine - Converting modern media into authentic Game Boy DMG rendering with Bayer dithering and 4-tone green palette. A try for a Zero-Copy GPU processing Pipeline.
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Jan 26, 2026 - Kotlin
🎨 GPU-accelerated ink-bleeding transitions for Jetpack Compose
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Jan 19, 2026 - Kotlin
Realistic ripple wave effect applied with AGSL shader on a Compose UI snapshot with a transparent interactive overlay, enabling smooth multi-touch animations while keeping full UI responsiveness. Showcases advanced canvas deformation techniques combined with modern Compose interaction.
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Jul 3, 2025 - Kotlin
Repository for practicing Jetpack Compose shaders using AGSL to create GPU-powered visual effects.
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Nov 24, 2025 - Kotlin
Hybrid QR Code generator for Android using Kotlin and AGSL shaders. CPU handles encoding and Reed-Solomon error correction, while GPU renders a flexible and visually rich QR code. Supports Stealth mode with organic particle rendering
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Feb 5, 2026 - Kotlin
Drop-in weather effects for Jetpack Compose — rain, snow, clouds, lightning on any Composable
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Feb 13, 2026 - Kotlin
Provide a GL shader animation implementation base on RuntimeShader on Android.
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Jul 4, 2024 - Kotlin
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