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The problem comes from Editor.java's UndoAction inner class. The updateUndoState() method marks a sketch as unmodified when the undo stack is exhausted. This made sense when the undo stack was cleared on save, but it is no longer correct.
The problem comes from Editor.java's UndoAction inner class. The updateUndoState() method marks a sketch as unmodified when the undo stack is exhausted. This made sense when the undo stack was cleared on save, but it is no longer correct.
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Fix: remove lines 985-987 from Editor.java
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_ changing number of screens between run causes things to show up off-screen
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_ so when running, check to make sure that things are out of the area
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_ saved window positions.. if displays has changed, becomes a problem
Base.restoreSketches() has commented out code that checked for out of bounds windows with the preferences last.window.x and last.window.y. These prefs don't exist anymore, but it would be quick to implement it again using last.sketch<i>.location instead. It would probably result in less code, because it would mean we could get rid of the windowPositionValid stuff.
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