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Roberto De Ioris
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Update ManagingAssets.md
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docs/ManagingAssets.md

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@@ -127,16 +127,6 @@ from unreal_engine.classes import PyFbxFactory
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asset002 = ue.import_asset('/Users/FooBar/Desktop/warrior001.fbx', '/Game/Meshes', PyFbxFactory)
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```
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or
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```python
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from unreal_engine.classes import PyFbxFactory
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factory = PyFbxFactory()
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asset002 = factory.factory_import_object('/Users/FooBar/Desktop/warrior001.fbx', '/Game/Meshes')
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```
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If the factory supports options, you can instantiate a factory before use:
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```python
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factory = PyFbxFactory()
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factory.ImportUI.bImportAsSkeletal = True
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asset002 = ue.import_asset('/Users/FooBar/Desktop/warrior001.fbx', '/Game/Meshes', factory)
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asset002 = factory.factory_import_object('/Users/FooBar/Desktop/warrior001.fbx', '/Game/Meshes')
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```
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Reimporting assets

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