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overloading.cpp
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37 lines (27 loc) · 743 Bytes
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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <iostream>
inline int my_add(int x, int y) {
return x + y;
}
inline std::string make_string(std::string input) {
return "string: " + input;
}
int main() {
std::cout << "=== overloading ===" << std::endl;
sol::state lua;
lua.open_libraries(sol::lib::base);
// you can overload functions
// just pass in the different functions
// you want to pack into a single name:
// make SURE they take different types!
lua.set_function("func", sol::overload([](int x) { return x; }, make_string, my_add));
// All these functions are now overloaded through "func"
lua.script(R"(
print(func(1))
print(func("bark"))
print(func(1,2))
)");
std::cout << std::endl;
return 0;
}