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Commit 6fe11e1
Merge develop branch into master on top of upstream
Fix build for OSX10.9+
The UnrealEnginePython.Build.cs file would reference the python
framework path incorrectly. This change adds three additional paths for
macos which should allow the plugin to compile.
[BugFix] Forgot to add framework paths for OSX
Add ue.py_exec1 and ue.py_exec2 to the plugin
This is so we can pass 1 and 2 args (respectively) to the invoked
python file / script. This is done because this plugin (rather grossly)
uses python's execfile to run the entire included file.
Fix bug in draw_debug_line
Add project_world_location_to_screen
Remove double defn of mac paths
Add debug print to log relative scripts path (this is temporary)
Convert content directory to absolute path prior to usage.
Fix bugs with temporary strings going out of scope
1. When you use the UE4 string macros to convert from TCHAR*s to
UTF8 or ANSI, the storage for the destination strings will be
allocated within the scope of the function call. Once the var
goes out of context, it will be destructed and its memory
reclaimed.
2. This was causing the case where the path specified to the RunFile()
is relative to the scripts path and the `full_path` variable is
assigned within the scope of an `if` block.
Implement N number of args for RunFileWithArgs()
Add ignore PCH rules to `*.Build.cs`
Fix string warnings causing build error if warnings are treated as errs
Fix more string warnings
Add missing TCHAR_TO_UTF8 macros
Fix include paths for 4.19 build
Fix for 4.19
Remove path component for 4.19
Wrap editor specific functions with WITH_EDITOR ifdef
Implement loading_assets call to check status of AssetRegistry1 parent bbdf067 commit 6fe11e1
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- UObject
- Wrappers
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