// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "node_internals.h"
#include "node_watchdog.h"
#include "base-object.h"
#include "base-object-inl.h"
#include "v8-debug.h"
namespace node {
using v8::Array;
using v8::ArrayBuffer;
using v8::Boolean;
using v8::Context;
using v8::Debug;
using v8::EscapableHandleScope;
using v8::External;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::HandleScope;
using v8::Integer;
using v8::Just;
using v8::Local;
using v8::Maybe;
using v8::MaybeLocal;
using v8::Name;
using v8::NamedPropertyHandlerConfiguration;
using v8::Nothing;
using v8::Object;
using v8::ObjectTemplate;
using v8::Persistent;
using v8::PropertyAttribute;
using v8::PropertyCallbackInfo;
using v8::PropertyDescriptor;
using v8::Script;
using v8::ScriptCompiler;
using v8::ScriptOrigin;
using v8::String;
using v8::Symbol;
using v8::TryCatch;
using v8::Uint8Array;
using v8::UnboundScript;
using v8::Value;
using v8::WeakCallbackInfo;
namespace {
class ContextifyContext {
protected:
// V8 reserves the first field in context objects for the debugger. We use the
// second field to hold a reference to the sandbox object.
enum { kSandboxObjectIndex = 1 };
Environment* const env_;
Persistent context_;
public:
ContextifyContext(Environment* env, Local