using UnityEngine; using UnityEngine.UI;
public class GiftFall : MonoBehaviour { public float fallSpeed = 2.0f; public GameObject sparkleEffect; public Text messageText;
private bool hasLanded = false;
void Start()
{
messageText.text = "Raksha Bandhan Gift Coming...";
}
void Update()
{
if (!hasLanded)
{
transform.position += Vector3.down * fallSpeed * Time.deltaTime;
if (transform.position.y <= 0.5f)
{
hasLanded = true;
Instantiate(sparkleEffect, transform.position, Quaternion.identity);
messageText.text = "Gift Arrived! 💝";
}
}
}
}