- Unity 引擎资源管理代码分析(1)
- Unity 引擎资源管理代码分析(2)
- Unity 引擎资源管理代码分析(3)
- [U3D]StreamedBinaryRead::TransferSTLStyleArray崩溃分析
- Unity技术开放日 | 绝对干货 - 揭秘Unity的黑盒世界,“ShaderLab”底层原理浅谈
- 【Unity笔记】ShaderLab与其底层原理浅谈
- 【笔记】Unity内存分配和回收的底层原理
- 【Unity】Asset简介
- NVIDIA PhysX SDK 5.0
- NVIDIA PhysX SDK
- NVIDIA PhysX SDK 3.4
- Bullet Physics SDK
- A cross-platform, realtime physics engine for all .NET app
- 3DLineDetection
- ZEn NOde system - a simulation & rendering engine in nodes
- Voxel-based fluid simulation engine for computer games
- Bounce is a 3D physics engine for games
- JoltPhysics-A multi core friendly rigid body physics and collision detection library suitable for games and VR applications
- A small 2D physics engine
- deterministic_physics 能为3D帧同步游戏提供一致性、确定性的物理引擎
- FLAT- A 2D rigid body physics engine
- reactphysics3d-Open source C++ physics engine library in 3D
- Chipmunk2D-A fast and lightweight 2D game physics library
- 现代渲染引擎开发-Modern Graphic API
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
- Real-Time Rendering Framework
- 3D engine focusing on modern rendering
- The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
- tinyrenderer
- ShaderLab
- OpenGL Mathematics (GLM)
- DXE-A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
- Game engine created using OpenGL and C++
- Flax Engine – multi-platform 3D game engine
- Godot Engine – Multi-platform 2D and 3D game engine
- Piccolo – mini game engine for games104
- Cross mobile platform 2D&3D C++ game engine
- Esoterica Engine
- FluxEngine
- Iris is a cross-platform game engine written in modern C++
- C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
- Simple DirectMedia Layer (SDL) Version 2.0
- SakuraEngine 为高性能而生的游戏运行时与工具箱
- Utopia Game Engine 无境游戏引擎
- KlayGE-Cross-platform open source game engine with plugin-based architecture