Crit is an interpreted dynamic programming language made with C# and ANTLR4.
This language is still very experimental and is no were to be used for production.
Why the name? Because in League of Legends, no crit = no bitches.
The language is turing complete (I think) so theoretically you can solve any computational problem with Crit!
The syntax is somewhat similar to Golang's syntax.
Check the Change log here.
num = 5;
#Comment
if num > 2 {
Write(num + " is bigger than 2.");
} #else if work as expected
else {
WriteLine(num + " is smaller than 2.");
}
while num < 10 {
WriteLine(num);
num = num + 1;
}
else {
WriteLine("num was already bigger than 10.");
}You can look here for more an implemantion of the Sieve of Eratosthenes in crit!
Check here for the language definition.
You can have a else block after a while loop declaration to avoid a if statement.
To have syntax highlighting you can set the language to Golang or Rust, I've tested both and they look fine to me.
This language also has a until keyword, which is just like the while keyword but with the opposite condition.
until num > 10 {
WriteLine(num);
num = num + 1;
}git clone https://github.com/lucascompython/CritLang.git
cd CritLang/CritLang
./build.ps1 -help- Documentation.
- Automatically detect the length of a number and assign to it the corret type (int, long, float and double)
- Add Crit Types & remove all object types.
- Add Python like dictionaries.
- Integrate NANQL with Crit's dictionaries and arrays.
- Add the hability of making functions.
- Add the hability of importing other files.
- Add interactive mode (with a REPL).
- Make a proper std lib.
- Add for loops.
- Add local variables.
- Add a proper break keyword.
- Add readable error messages.
- Optimizing the interpreter.
- Make a compiler.
Please feel free to help.
All help is appreciated!
Sometimes for some reason semicolon are not actually mandatory.
You might get some syntax warnings that are not really syntax warnings, just ignore them.
This project is licensed under the GPL3 license.