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Revert PublicDefinitions back to Definitions
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Source/UnrealEnginePython/UnrealEnginePython.Build.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -217,7 +217,7 @@ public UnrealEnginePython(TargetInfo Target)
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string libPath = GetMacPythonLibFile(pythonHome);
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PublicLibraryPaths.Add(Path.GetDirectoryName(libPath));
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PublicDelayLoadDLLs.Add(libPath);
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PublicDefinitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_MAC"));
220+
Definitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_MAC"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
@@ -242,13 +242,13 @@ public UnrealEnginePython(TargetInfo Target)
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PublicIncludePaths.Add(items[0]);
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PublicAdditionalLibraries.Add(items[1]);
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}
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PublicDefinitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_LINUX"));
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Definitions.Add(string.Format("UNREAL_ENGINE_PYTHON_ON_LINUX"));
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}
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string enableThreads = System.Environment.GetEnvironmentVariable("UEP_ENABLE_THREADS");
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if (!string.IsNullOrEmpty(enableThreads))
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{
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PublicDefinitions.Add("UEPY_THREADING");
251+
Definitions.Add("UEPY_THREADING");
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System.Console.WriteLine("*** Enabled Python Threads support ***");
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}
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