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$"{assemblyDefinition.Name.Name} references strong named {reference.Name}, versions has to match. Assembly references: {reference.Version} Found in project: {definition.Name.Version}.");
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$"{assemblyDefinition.Name.Name} references strong named {reference.Name} in a different folder, versions has to match. Assembly references: {reference.Version} Found in project: {definition.Name.Version}.");
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}
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}
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@@ -413,6 +415,13 @@ public static void ResolveAndSetupReferences(int index,
Copy file name to clipboardExpand all lines: Editor/Mono/BuildPlayerWindow.cs
+83-3Lines changed: 83 additions & 3 deletions
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@@ -29,6 +29,7 @@ class Styles
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{
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publicGUIContentinvalidColorSpaceMessage=EditorGUIUtility.TrTextContent("In order to build a player, go to 'Player Settings...' to resolve the incompatibility between the Color Space and the current settings.",EditorGUIUtility.GetHelpIcon(MessageType.Warning));
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publicGUIContentinvalidLightmapEncodingMessage=EditorGUIUtility.TrTextContent("In order to build a player, go to 'Player Settings...' to resolve the incompatibility between the selected Lightmap Encoding and the current settings.",EditorGUIUtility.GetHelpIcon(MessageType.Warning));
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publicGUIContentinvalidVirtualTexturingSettingMessage=EditorGUIUtility.TrTextContent("Cannot build player because Virtual Texturing is enabled, but the target platform or graphics API does not support Virtual Texturing. Go to Player Settings to resolve the incompatibility.",EditorGUIUtility.GetHelpIcon(MessageType.Warning));
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publicGUIContentcompilingMessage=EditorGUIUtility.TrTextContent("Cannot build player while editor is importing assets or compiling scripts.",EditorGUIUtility.GetHelpIcon(MessageType.Warning));
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publicGUIStyletitle=EditorStyles.boldLabel;
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publicGUIStyleevenRow="CN EntryBackEven";
@@ -44,6 +45,7 @@ class Styles
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publicGUIContentaddOpenSource=EditorGUIUtility.TrTextContent("Add Open Scenes");
publicGUIContentinstallModuleWithHub=EditorGUIUtility.TrTextContent("Install with Unity Hub");
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publicstringinfoText=L10n.Tr("{0} is not included in your Unity Pro license. Your {0} build will include a Unity Personal Edition splash screen.\n\nYou must be eligible to use Unity Personal Edition to use this build option. Please refer to our EULA for further information.");
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