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UnityEditorExtension/README.md
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>* [SceneView 获取鼠标位置](https://www.cnblogs.com/zhaoqingqing/p/3801342.html)
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>* [Unity3D研究院之自动计算所有子对象包围盒(六)](https://www.xuanyusong.com/archives/3461)
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>* [Unity动态绘制曲线Mesh的代码](https://blog.csdn.net/lzdidiv/article/details/53736068)
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+>* [UnityEditor编辑器扩展(二)--- 改变鼠标](https://zhuanlan.zhihu.com/p/26824159)
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### MaxScript 3DSMAX插件开发
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* [MaxScript 3DSMAX插件开发](./MaxScript)
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