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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 3535* [ 【Unity游戏开发】SpriteAtlas与AssetBundle最佳食用方案] ( https://www.cnblogs.com/msxh/p/14194756.html )
3636* [ 如何隐藏你的热更新 bundle 文件?] ( https://www.cnblogs.com/skychx/p/how-to-hide-bundle.html )
3737* [ InjectFix——C#热修复方案分析 & 使用流程] ( https://blog.csdn.net/qq_33726878/article/details/112525690 )
38+
39+ #### Shader打包与变体收集
40+ * [ Shader变体收集与打包] ( https://zhuanlan.zhihu.com/p/68888831 )
41+ * [ Unity 导出 ShaderVariantCollection] ( https://networm.me/2019/04/21/unity-export-shadervariantcollection/ )
42+ * [ ShaderVariantCollection解决shader_feature丢失] ( https://www.dazhuanlan.com/2019/12/16/5df6a886cf4dd/ )
3843* [ 内置的shader怎么打包?] ( https://answer.uwa4d.com/question/58e8d7c074c2cac90afa6f36 )
3944* [ Packages 目录下 Shader 打包] ( https://answer.uwa4d.com/question/5f3d10b19424416784ef1c82 )
45+ * [ Unity Shader AssetBundle ShaderVariantCollection] ( https://blog.csdn.net/kuangben2000/article/details/104099063 )
46+ * [ Unity3D Shader加载时机和预编译] ( https://www.cnblogs.com/rexzhao/p/7884905.html )
47+ * [ 一种Shader变体收集和打包编译优化的思路] ( https://github.com/lujian101/ShaderVariantCollector )
4048
4149### ILRuntime相关
4250* [ ILRuntime官网] ( https://ourpalm.github.io/ILRuntime/public/v1/guide/index.html )
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