-
Notifications
You must be signed in to change notification settings - Fork 3
Implement WebGL validateProgram method with complete renderer processing and test coverage #253
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
Co-authored-by: yorkie <[email protected]>
yorkie
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@copilot You need to process the ValidateProgramCommandBufferRequest at renderer.
Co-authored-by: yorkie <[email protected]>
Added the missing renderer processing for ValidateProgramCommandBufferRequest. The implementation includes:
The validation result is stored in the GL program state and can be queried via Warning Firewall rules blocked me from connecting to one or more addresses (expand for details)I tried to connect to the following addresses, but was blocked by firewall rules:
If you need me to access, download, or install something from one of these locations, you can either:
|
yorkie
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@copilot Add a test page at fixtures/html/webgl-conformance
…bgl-conformance Co-authored-by: yorkie <[email protected]>
Added a comprehensive test page at
The test page follows the existing pattern from other WebGL conformance tests and provides thorough coverage of the validateProgram implementation. Changes committed in 8ef19c4. Warning Firewall rules blocked me from connecting to one or more addresses (expand for details)I tried to connect to the following addresses, but was blocked by firewall rules:
If you need me to access, download, or install something from one of these locations, you can either:
|
…ilot/fix-e1250670-1f78-4f54-985c-c2e960a9f5f0
This PR implements the WebGL
validateProgrammethod as requested in the issue, following the MDN specification with complete end-to-end implementation and comprehensive test coverage.Overview
The
validateProgrammethod validates a WebGL program against the current WebGL state and stores the validation result in the program'sVALIDATE_STATUSparameter, which can be queried usinggetProgramParameter.Usage
Implementation Details
Command Buffer Layer:
COMMAND_BUFFER_VALIDATE_PROGRAM_REQenum constantValidateProgramCommandBufferRequestclass following existing patternsClient Graphics Layer:
WebGLContext::validateProgram()method with proper error handlingWebGLProgramclass (validateStatus_,setValidateStatus(),getValidateStatus())getProgramParameter()to handleWEBGL_VALIDATE_STATUSqueriesJavaScript Bindings:
ValidateProgrammethod toWebGLBaseRenderingContextwith proper argument validationRenderer Processing:
OnValidateProgramfunction that callsglValidateProgram()on the OpenGL programVALIDATE_PROGRAMcommand buffer handler to route requests to the rendereruseProgramTest Coverage
Added comprehensive test page at
fixtures/html/webgl-conformance/validateprogram-test.htmlthat covers:WebGL Specification Compliance
✅ Method signature:
void validateProgram(WebGLProgram program)✅ Validates program against current WebGL state
✅ Stores result in
VALIDATE_STATUSparameter (0x8B83)✅ Queryable via
getProgramParameter(program, gl.VALIDATE_STATUS)✅ Proper error handling for null/invalid programs
✅ Complete end-to-end processing from JavaScript to OpenGL renderer
The implementation provides a complete data flow from the JavaScript API through the command buffer system to the OpenGL renderer, ensuring the validation is properly executed and results are accessible to applications.
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.