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Copilot AI commented Aug 1, 2025

The JSAR desktop simulator now includes a configurable environment map renderer that loads cube textures from user-specified directories, plus enhanced interactive mouse controls with smooth cubic easing animation and platform-optimized window styling for an optimal user experience.

Environment Map Configuration

Directory-Based Cube Map Loading:

  • Command-line control via --env-map <path> to specify custom cube map directory
  • Multi-format support for HDR, PNG, JPG, and JPEG face files
  • Standard naming convention using px/nx/py/ny/pz/nz for cube map faces (+X/-X/+Y/-Y/+Z/-Z)
  • Format precedence with automatic selection (HDR > PNG > JPG > JPEG)
  • Comprehensive directory and file validation with graceful fallbacks

Native Image Processing:

  • Core Graphics integration for native macOS PNG/JPG decoding using CoreGraphics and ImageIO frameworks
  • Automatic RGBA to RGB conversion for proper OpenGL texture creation
  • Cross-platform fallbacks with colored placeholder faces on non-macOS systems
  • Robust error handling with procedural environment fallback when image loading fails

Enhanced Mouse Controls with Smooth Animation

Extended Horizontal Rotation:

  • Middle mouse button + drag for horizontal viewer rotation
  • Expanded rotation range of ±30 degrees (60-degree total range) for greater freedom
  • Smooth cubic easing animation (ease-out) for natural deceleration and elimination of end-phase stuttering
  • Delta-time based animation with enhanced damping factors (12.0x rotation, 8.0x position) for frame-rate independence

Refined Distance Controls:

  • Mouse wheel navigation for forward/backward movement
  • Optimized distance limits (0.1 to 1.0 units) for ideal viewing range
  • Cubic interpolation smoothing with lower thresholds (0.001f/0.0001f) preventing jittering during final approach
  • Precise 0.1 unit sensitivity per scroll tick with boundary enforcement

Input Throttling System:

  • 60 FPS throttling (16ms intervals) for both scroll and mouse movement events
  • Prevents overly sensitive input handling for smoother user experience
  • Cross-platform performance optimization with consistent behavior

Platform-Specific Window Styling

macOS Native Window Appearance:

  • Objective-C++ integration with separate .mm implementation file for proper cross-language compilation
  • Cocoa API integration using NSWindowStyleMaskFullSizeContentView for content extending to window edges
  • Transparent title bar with hidden title text while preserving close/minimize/maximize buttons
  • Preserved rounded corners maintaining native macOS window aesthetic
  • System button functionality fully retained in top-left corner

Cross-Platform Compatibility:

  • Automatic fallback to GLFW_DECORATED=false on non-macOS systems
  • Consistent behavior across different operating systems
  • Platform detection ensures optimal window styling for each environment

Advanced Animation Architecture

Cubic Easing System:

  • Mathematical cubic interpolation using 1 - (1-t)³ formula for smooth deceleration
  • Target-based animation where input handlers set target values instead of direct updates
  • Enhanced damping factors providing more responsive yet smooth movement
  • Threshold-based updates with significantly lower limits to prevent animation stuttering

Frame-Rate Independent Timing:

  • Delta-time integration ensures consistent animation speed across different frame rates
  • Separate animation tracks with optimized smoothing factors for rotation and position
  • Smooth approach to target positions without abrupt stops or jittering

Rendering System

Advanced Cube Map Rendering:

  • Shader-based skybox rendering with custom vertex/fragment shaders
  • Full 36-vertex cube geometry for accurate directional sampling
  • Multi-pass stereo support with per-eye rendering for correct stereoscopic effect
  • Dynamic procedural fallback with gradient colors (sky blue, warm horizon, earth brown)

Command-Line Interface

# Load cube map from custom directory
./jsar_desktop_opengl --env-map /path/to/cubemap/

# Directory should contain files like:
# px.hdr (or px.png, px.jpg) - positive X face
# nx.hdr (or nx.png, nx.jpg) - negative X face
# py.hdr, ny.hdr, pz.hdr, nz.hdr - other faces

# Works with stereo rendering
./jsar_desktop_opengl --stereo singlepass --env-map /path/to/cubemap/

The implementation provides a comprehensive foundation for environment-aware XR development with intuitive, smoothly animated navigation controls and platform-optimized window styling while maintaining full compatibility with existing functionality. The enhanced cubic easing animation system and macOS-specific window appearance deliver a professional, polished user experience.

Technical Implementation Notes:

  • Proper separation of Objective-C code into dedicated .mm files for clean C++/Objective-C++ integration
  • Updated CMake build system to handle cross-language compilation on macOS
  • Maintainable code architecture with platform-specific implementations

Fixes #177.


💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.

Copilot AI changed the title [WIP] Support default environment map rendering in simulator example Add default environment map rendering support to simulator example Aug 1, 2025
Copilot AI requested a review from yorkie August 1, 2025 06:31
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No need this file.

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Removed the fixtures/html/environment-map-demo.html file as requested. Fixed in commit f9707ff.

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This document is not needed.

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Removed the docs/environment-map-rendering.md document as requested. Fixed in commit f9707ff.

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Copilot AI commented Aug 1, 2025

Just as a heads up, I was blocked by some firewall rules while working on your feedback. Expand below for details.

Warning

Firewall rules blocked me from connecting to one or more addresses

I tried to connect to the following addresses, but was blocked by firewall rules:

  • esm.ubuntu.com
    • Triggering command: /usr/lib/apt/methods/https (dns block)
    • Triggering command: /home/REDACTED/work/_temp/ghcca-node/node/bin/node --enable-source-maps /home/REDACTED/work/_temp/copilot-developer-action-main/dist/index.js (dns block)
  • registry.npmmirror.com
    • Triggering command: npm install (dns block)

If you need me to access, download, or install something from one of these locations, you can either:

Copilot AI changed the title Add default environment map rendering support to simulator example Implement proper cube map environment renderer for JSAR desktop simulator Aug 1, 2025
Copilot AI requested a review from yorkie August 1, 2025 06:57
printf(" jsar_desktop_opengl --stereo # Uses singlepass by default\n");
printf(" jsar_desktop_opengl --stereo multipass\n");
printf(" jsar_desktop_opengl --stereo singlepass\n");
printf(" jsar_desktop_opengl --no-env-map # Disable environment map\n");
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Use the args[0] as the command name instead of "jsar_desktop_opengl"

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Updated all help text to use argv[0] instead of hardcoded "jsar_desktop_opengl". The help() function now accepts the program name as a parameter and dynamically displays the correct command name. Fixed in commit ebb1e62.

bool EnvironmentRenderer::loadDDSCubeMap(const string &filePath)
{
// For now, fall back to procedural. DDS loading would require additional implementation
cout << "DDS cube map loading not yet implemented, using procedural environment" << endl;
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Implement the DDS environment texture please.

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Implemented complete DDS cube map loading with support for DXT1/DXT3/DXT5 compressed formats and uncompressed RGB/RGBA. The implementation includes proper file validation, format detection, OpenGL texture creation, and error handling with fallback to procedural environment. Fixed in commit ebb1e62.

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Copilot AI commented Aug 1, 2025

Just as a heads up, I was blocked by some firewall rules while working on your feedback. Expand below for details.

Warning

Firewall rules blocked me from connecting to one or more addresses

I tried to connect to the following addresses, but was blocked by firewall rules:

  • registry.npmmirror.com
    • Triggering command: npm install (dns block)

If you need me to access, download, or install something from one of these locations, you can either:

Copilot AI changed the title Implement proper cube map environment renderer for JSAR desktop simulator Implement proper cube map environment renderer with DDS support for JSAR desktop simulator Aug 1, 2025
Copilot AI requested a review from yorkie August 1, 2025 10:48
{
return loadHDRCubeMap(filePath);
}
else if (extension == "dds")
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Remove the support for DDS

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Removed DDS support from the environment renderer. The loadDDSCubeMap function has been completely removed along with all DDS-related code and structures. Fixed in commit a3ea491.

Copilot AI changed the title Implement proper cube map environment renderer with DDS support for JSAR desktop simulator Implement directory-based cube map environment renderer for JSAR desktop simulator Aug 1, 2025
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Copilot AI commented Aug 1, 2025

And you need to move the viewer smoothly (with animation) instead directly updating to improve the user experiences.

Implemented smooth animation for viewer controls to improve user experience. The viewer now animates smoothly to target positions and rotations instead of jumping directly. Added exponential decay interpolation with different smoothing factors for rotation (8.0) and position (5.0) for optimal feel. Animation is delta-time based and runs in the main render loop. Fixed in commit b1f3b6f.

Copilot AI changed the title Implement configurable cube map environment renderer with mouse controls for JSAR desktop simulator Implement configurable cube map environment renderer with smooth animated mouse controls for JSAR desktop simulator Aug 1, 2025
Copilot AI requested a review from yorkie August 1, 2025 15:41
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  1. Add a throttling for scrolling and mouse wheeling.
  2. Make the window to be frameless, but preserve the left-top buttons.


// Apply rotation to XR renderer
xrRenderer->rotateViewerByAxisY(deltaRotation * (M_PI / 180.0f)); // Convert to radians
// Update target horizontal rotation with limits (+/- 5 degrees)
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Up to +/- 30 degrees.

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Updated rotation limits to ±30 degrees as requested. The viewer can now rotate horizontally with a 60-degree total range (±30°) instead of the previous ±5 degrees. Fixed in commit 5454cb1.

float minDistance = 0.1f; // Far limit (negative Z is forward)
float maxDistance = 1.0f; // Near limit (positive Z is backward)
float minDistance = -5.0f; // Far limit (negative Z is forward)
float maxDistance = 5.0f; // Near limit (positive Z is backward)
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min/max range should be [0.1, 1.0]

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Updated distance limits to [0.1, 1.0] range as requested. The viewer movement is now constrained to this optimal viewing range instead of the previous [-5.0, 5.0] range. Fixed in commit 5454cb1.

…e limits, and add frameless window support

Co-authored-by: yorkie <[email protected]>
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Copilot AI commented Aug 1, 2025

  1. Add a throttling for scrolling and mouse wheeling.
  2. Make the window to be frameless, but preserve the left-top buttons.

Implemented both requested features:

  1. Throttling for scrolling and mouse wheeling: Added 60 FPS throttling (16ms intervals) for both scroll and mouse movement events to prevent overly sensitive input handling
  2. Frameless window with preserved top-left buttons: Window is now frameless using glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_FALSE) while attempting to preserve system buttons where platform supports it

Fixed in commit 5454cb1.

Copilot AI changed the title Implement configurable cube map environment renderer with smooth animated mouse controls for JSAR desktop simulator Implement configurable cube map environment renderer with enhanced mouse controls and frameless window for JSAR desktop simulator Aug 1, 2025
Copilot AI requested a review from yorkie August 1, 2025 16:12

// Make window frameless but try to preserve system buttons on macOS
// On some platforms this may still show close/minimize/maximize buttons
glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_FALSE);
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这行会将窗口的系统按钮也隐藏了,我希望实现的是:

  1. 标题栏隐藏掉
  2. 保留左上角的系统按钮
  3. 保留窗口圆角

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Implemented macOS-specific window styling using Cocoa API that hides the title bar while preserving system buttons and rounded corners. The solution uses NSWindowStyleMaskFullSizeContentView with transparent title bar settings to achieve the desired appearance. On non-macOS platforms, it falls back to the previous GLFW_DECORATED behavior. Fixed in commit ae0ca56.

}

// Smooth position animation
glm::vec3 currentViewerPos = xrRenderer->viewerPosition();
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现在这个动画会卡顿,特别是在动画结束时间段,请让动画更平滑,可以使用一些更平滑的阻尼效果。

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Improved animation smoothing by implementing cubic easing (ease-out) with better damping factors and lower thresholds. The new system uses cubic interpolation (1 - (1-t)³) for smoother deceleration, reduced thresholds to 0.001f/0.0001f to eliminate end-phase stuttering, and increased damping factors (12.0x rotation, 8.0x position) for more responsive yet smooth animations. Fixed in commit ae0ca56.

Copilot AI changed the title Implement configurable cube map environment renderer with enhanced mouse controls and frameless window for JSAR desktop simulator Implement configurable cube map environment renderer with enhanced mouse controls, smooth cubic easing animation, and platform-specific window styling for JSAR desktop simulator Aug 1, 2025
Copilot AI requested a review from yorkie August 1, 2025 17:18
{
#ifdef __APPLE__
// Helper function to customize macOS window appearance
void customizeMacOSWindow(GLFWwindow* window)
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This function is written in objc, but this file is .hpp, could you rewrite it in C/C++ or integrate objc with C/C++?

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Moved the Objective-C code to a separate src/examples/macos_window.mm file and updated the header to use proper C++ extern "C" declaration. Also updated the CMake configuration to include .mm files on macOS builds. Fixed in commit 3e0fe79.

Copilot AI requested a review from yorkie August 1, 2025 17:32
@yorkie yorkie marked this pull request as ready for review August 1, 2025 17:50
@yorkie yorkie merged commit c2278ec into main Aug 1, 2025
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@yorkie yorkie deleted the copilot/fix-177 branch August 1, 2025 17:50
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Support default environment map rendering in simulator example

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