-
Notifications
You must be signed in to change notification settings - Fork 22
Expand file tree
/
Copy pathtextures.cpp
More file actions
446 lines (372 loc) · 19.2 KB
/
textures.cpp
File metadata and controls
446 lines (372 loc) · 19.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
#include <cassert>
#include <cstring>
// BMP
#include <libnsbmp.h>
// GIF
#include <libnsgif.h>
// JPEG
#include <turbojpeg.h>
// PNG
#include <png.h>
#include "fs.h"
#include "log.h"
#include "sprites.h"
#include "textures.h"
#define MAX_IMAGE_BYTES (48 * 1024 * 1024)
C2D_Image file_icons[NUM_ICONS], icon_dir, icon_dir_dark, wifi_icons[4], \
battery_icons[6], battery_icons_charging[6], icon_check, icon_uncheck, icon_check_dark, icon_uncheck_dark, \
icon_radio_off, icon_radio_on, icon_radio_dark_off, icon_radio_dark_on, icon_toggle_on, icon_toggle_dark_on, \
icon_toggle_off, dialog, options_dialog, properties_dialog, dialog_dark, options_dialog_dark, properties_dialog_dark, \
icon_home, icon_home_dark, icon_home_overlay, icon_options, icon_options_dark, icon_options_overlay, \
icon_settings, icon_settings_dark, icon_settings_overlay, icon_ftp, icon_ftp_dark, icon_ftp_overlay, \
icon_sd, icon_sd_dark, icon_sd_overlay, icon_secure, icon_secure_dark, icon_secure_overlay, icon_search, \
icon_nav_drawer, icon_actions, icon_back;
static const u32 BYTES_PER_PIXEL = 4;
namespace BMP {
static void *bitmap_create(int width, int height, [[maybe_unused]] unsigned int state) {
/* ensure a stupidly large (>50Megs or so) bitmap is not created */
if ((static_cast<long long>(width) * static_cast<long long>(height)) > (MAX_IMAGE_BYTES/BYTES_PER_PIXEL))
return nullptr;
return std::calloc(width * height, BYTES_PER_PIXEL);
}
static unsigned char *bitmap_get_buffer(void *bitmap) {
assert(bitmap);
return static_cast<unsigned char *>(bitmap);
}
static size_t bitmap_get_bpp([[maybe_unused]] void *bitmap) {
return BYTES_PER_PIXEL;
}
static void bitmap_destroy(void *bitmap) {
assert(bitmap);
std::free(bitmap);
}
}
namespace GIF {
static void *bitmap_create(int width, int height) {
/* ensure a stupidly large bitmap is not created */
if ((static_cast<long long>(width) * static_cast<long long>(height)) > (MAX_IMAGE_BYTES/BYTES_PER_PIXEL))
return nullptr;
return std::calloc(width * height, BYTES_PER_PIXEL);
}
static void bitmap_set_opaque([[maybe_unused]] void *bitmap, [[maybe_unused]] bool opaque) {
assert(bitmap);
}
static bool bitmap_test_opaque([[maybe_unused]] void *bitmap) {
assert(bitmap);
return false;
}
static unsigned char *bitmap_get_buffer(void *bitmap) {
assert(bitmap);
return static_cast<unsigned char *>(bitmap);
}
static void bitmap_destroy(void *bitmap) {
assert(bitmap);
std::free(bitmap);
}
static void bitmap_modified([[maybe_unused]] void *bitmap) {
assert(bitmap);
return;
}
}
namespace Textures {
typedef enum ImageType {
ImageTypeBMP,
ImageTypeGIF,
ImageTypeJPEG,
ImageTypePNG,
ImageTypeWEBP,
ImageTypeOther
} ImageType;
static C2D_SpriteSheet spritesheet;
static const u32 TRANSPARENT_COLOR = 0xFFFFFFFF;
static Result ReadFile(const std::string &path, u8 **buffer, u64 *size) {
Result ret = 0;
Handle file;
if (R_FAILED(ret = FSUSER_OpenFile(&file, archive, fsMakePath(PATH_ASCII, path.c_str()), FS_OPEN_READ, 0))) {
Log::Error("FSUSER_OpenFile(%s) failed: 0x%x\n", path.c_str(), ret);
return ret;
}
if (R_FAILED(ret = FSFILE_GetSize(file, size))) {
Log::Error("FSFILE_GetSize(%s) failed: 0x%x\n", path.c_str(), ret);
FSFILE_Close(file);
return ret;
}
*buffer = new u8[*size];
u32 bytes_read = 0;
if (R_FAILED(ret = FSFILE_Read(file, &bytes_read, 0, *buffer, static_cast<u32>(*size)))) {
Log::Error("FSFILE_Read(%s) failed: 0x%x\n", path.c_str(), ret);
FSFILE_Close(file);
return ret;
}
if (bytes_read != static_cast<u32>(*size)) {
Log::Error("bytes_read(%lu) does not match file size(%llu)\n", bytes_read, *size);
FSFILE_Close(file);
return -1;
}
FSFILE_Close(file);
return 0;
}
static u32 GetNextPowerOf2(u32 v) {
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return (v >= 64 ? v : 64);
}
static bool C3DTexToC2DImage(C2D_Image *texture, u32 width, u32 height, u8 *buf) {
if (width >= 1024 || height >= 1024)
return false;
C3D_Tex *tex = new C3D_Tex[sizeof(C3D_Tex)];
Tex3DS_SubTexture *subtex = new Tex3DS_SubTexture[sizeof(Tex3DS_SubTexture)];
subtex->width = static_cast<u16>(width);
subtex->height = static_cast<u16>(height);
// RGBA -> ABGR
for (u32 row = 0; row < subtex->width; row++) {
for (u32 col = 0; col < subtex->height; col++) {
u32 z = (row + col * subtex->width) * BYTES_PER_PIXEL;
u8 r = *(u8 *)(buf + z);
u8 g = *(u8 *)(buf + z + 1);
u8 b = *(u8 *)(buf + z + 2);
u8 a = *(u8 *)(buf + z + 3);
*(buf + z) = a;
*(buf + z + 1) = b;
*(buf + z + 2) = g;
*(buf + z + 3) = r;
}
}
u32 w_pow2 = Textures::GetNextPowerOf2(subtex->width);
u32 h_pow2 = Textures::GetNextPowerOf2(subtex->height);
subtex->left = 0.f;
subtex->top = 1.f;
subtex->right = (subtex->width /static_cast<float>(w_pow2));
subtex->bottom = (1.0 - (subtex->height / static_cast<float>(h_pow2)));
C3D_TexInit(tex, static_cast<u16>(w_pow2), static_cast<u16>(h_pow2), GPU_RGBA8);
C3D_TexSetFilter(tex, GPU_NEAREST, GPU_NEAREST);
std::memset(tex->data, 0, tex->size);
for (u32 x = 0; x < subtex->width; x++) {
for (u32 y = 0; y < subtex->height; y++) {
u32 dst_pos = ((((y >> 3) * (w_pow2 >> 3) + (x >> 3)) << 6) + ((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) * BYTES_PER_PIXEL;
u32 src_pos = (y * subtex->width + x) * BYTES_PER_PIXEL;
std::memcpy(&(static_cast<u8 *>(tex->data))[dst_pos], &(static_cast<u8 *>(buf))[src_pos], BYTES_PER_PIXEL);
}
}
C3D_TexFlush(tex);
tex->border = TRANSPARENT_COLOR;
C3D_TexSetWrap(tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
if (tex && subtex) {
texture->tex = tex;
texture->subtex = subtex;
return true;
}
return false;
}
static bool LoadImageBMP(u8 **data, u64 *size, C2D_Image *texture) {
bmp_bitmap_callback_vt bitmap_callbacks = {
BMP::bitmap_create,
BMP::bitmap_destroy,
BMP::bitmap_get_buffer,
BMP::bitmap_get_bpp
};
bmp_result code = BMP_OK;
bmp_image bmp;
bmp_create(&bmp, &bitmap_callbacks);
code = bmp_analyse(&bmp, *size, *data);
if (code != BMP_OK) {
bmp_finalise(&bmp);
return false;
}
code = bmp_decode(&bmp);
if (code != BMP_OK) {
if ((code != BMP_INSUFFICIENT_DATA) && (code != BMP_DATA_ERROR)) {
bmp_finalise(&bmp);
return false;
}
/* skip if the decoded image would be ridiculously large */
if ((bmp.width * bmp.height) > 200000) {
bmp_finalise(&bmp);
return false;
}
}
bool ret = Textures::C3DTexToC2DImage(texture, static_cast<u32>(bmp.width), static_cast<u32>(bmp.height), static_cast<u8 *>(bmp.bitmap));
bmp_finalise(&bmp);
return ret;
}
static bool LoadImageGIF(u8 **data, u64 *size, C2D_Image *texture) {
gif_bitmap_callback_vt bitmap_callbacks = {
GIF::bitmap_create,
GIF::bitmap_destroy,
GIF::bitmap_get_buffer,
GIF::bitmap_set_opaque,
GIF::bitmap_test_opaque,
GIF::bitmap_modified
};
bool ret = false;
gif_animation gif;
gif_result code = GIF_OK;
gif_create(&gif, &bitmap_callbacks);
do {
code = gif_initialise(&gif, *size, *data);
if (code != GIF_OK && code != GIF_WORKING) {
Log::Error("gif_initialise failed: %d\n", code);
gif_finalise(&gif);
return ret;
}
} while (code != GIF_OK);
code = gif_decode_frame(&gif, 0);
if (code != GIF_OK) {
Log::Error("gif_decode_frame failed: %d\n", code);
return false;
}
ret = Textures::C3DTexToC2DImage(texture, static_cast<u32>(gif.width), static_cast<u32>(gif.height), static_cast<u8 *>(gif.frame_image));
gif_finalise(&gif);
return ret;
}
static bool LoadImageJPEG(u8 **data, u64 *size, C2D_Image *texture) {
tjhandle jpeg = tjInitDecompress();
int width = 0, height = 0, jpegsubsamp = 0;
tjDecompressHeader2(jpeg, *data, *size, &width, &height, &jpegsubsamp);
u8 *buffer = new u8[width * height * BYTES_PER_PIXEL];
tjDecompress2(jpeg, *data, *size, buffer, width, 0, height, TJPF_RGBA, TJFLAG_FASTDCT);
bool ret = Textures::C3DTexToC2DImage(texture, static_cast<u32>(width), static_cast<u32>(height), buffer);
tjDestroy(jpeg);
delete[] buffer;
return ret;
}
static bool LoadImagePNG(u8 **data, u64 *size, C2D_Image *texture) {
bool ret = false;
png_image image;
std::memset(&image, 0, (sizeof image));
image.version = PNG_IMAGE_VERSION;
if (png_image_begin_read_from_memory(&image, *data, *size) != 0) {
png_bytep buffer;
image.format = PNG_FORMAT_RGBA;
buffer = new png_byte[PNG_IMAGE_SIZE(image)];
if (buffer != nullptr && png_image_finish_read(&image, nullptr, buffer, 0, nullptr) != 0) {
ret = Textures::C3DTexToC2DImage(texture, image.width, image.height, buffer);
delete[] buffer;
png_image_free(&image);
}
else {
if (buffer == nullptr)
png_image_free(&image);
else
delete[] buffer;
}
}
return ret;
}
ImageType GetImageType(const std::string &filename) {
std::string ext = FS::GetFileExt(filename);
if (!ext.compare(".BMP"))
return ImageTypeBMP;
else if (!ext.compare(".GIF"))
return ImageTypeGIF;
else if ((!ext.compare(".JPG")) || (!ext.compare(".JPEG")))
return ImageTypeJPEG;
else if (!ext.compare(".PNG"))
return ImageTypePNG;
else if (!ext.compare(".WEBP"))
return ImageTypeWEBP;
return ImageTypeOther;
}
bool LoadImageFile(const std::string &path, C2D_Image *texture) {
bool ret = false;
u8 *data = nullptr;
u64 size = 0;
if (R_FAILED(Textures::ReadFile(path, &data, &size))) {
delete[] data;
return ret;
}
// Resize to 1 initially. If the file is a GIF it will be resized accordingly.
ImageType type = GetImageType(path);
switch(type) {
case ImageTypeBMP:
ret = Textures::LoadImageBMP(&data, &size, texture);
break;
case ImageTypeGIF:
ret = Textures::LoadImageGIF(&data, &size, texture);
break;
case ImageTypeJPEG:
ret = Textures::LoadImageJPEG(&data, &size, texture);
break;
case ImageTypePNG:
ret = Textures::LoadImagePNG(&data, &size, texture);
break;
default:
break;
}
delete[] data;
return ret;
}
void Init(void) {
spritesheet = C2D_SpriteSheetLoad("romfs:/res/drawable/sprites.t3x");
file_icons[0] = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_fso_default_idx);
file_icons[1] = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_fso_type_compress_idx);
file_icons[2] = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_fso_type_image_idx);
file_icons[3] = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_fso_type_text_idx);
file_icons[4] = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_fso_type_compress_idx);
icon_dir = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_fso_folder_idx);
icon_dir_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_fso_folder_dark_idx);
icon_check = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_check_on_normal_idx);
icon_check_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_check_on_normal_dark_idx);
icon_uncheck = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_check_off_normal_idx);
icon_uncheck_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_check_off_normal_dark_idx);
dialog = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_dialog_idx);
options_dialog = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_options_dialog_idx);
properties_dialog = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_properties_dialog_idx);
dialog_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_dialog_dark_idx);
options_dialog_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_options_dialog_dark_idx);
properties_dialog_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_properties_dialog_dark_idx);
icon_radio_off = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_radio_off_normal_idx);
icon_radio_on = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_radio_on_normal_idx);
icon_radio_dark_off = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_radio_off_normal_dark_idx);
icon_radio_dark_on = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_radio_on_normal_dark_idx);
icon_toggle_on = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_toggle_on_normal_idx);
icon_toggle_dark_on = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_toggle_on_normal_dark_idx);
icon_toggle_off = C2D_SpriteSheetGetImage(spritesheet, sprites_btn_material_light_toggle_off_normal_idx);
icon_home = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_home_idx);
icon_home_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_home_dark_idx);
icon_home_overlay = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_home_overlay_idx);
icon_options = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_filesystem_idx);
icon_options_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_filesystem_dark_idx);
icon_options_overlay = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_filesystem_overlay_idx);
icon_settings = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_settings_idx);
icon_settings_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_settings_dark_idx);
icon_settings_overlay = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_settings_overlay_idx);
icon_ftp = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_remote_idx);
icon_ftp_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_remote_dark_idx);
icon_ftp_overlay = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_remote_overlay_idx);
icon_sd = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_sdcard_idx);
icon_sd_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_sdcard_dark_idx);
icon_sd_overlay = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_sdcard_overlay_idx);
icon_secure = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_secure_idx);
icon_secure_dark = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_secure_dark_idx);
icon_secure_overlay = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_secure_overlay_idx);
icon_search = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_search_idx);
icon_nav_drawer = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_navigation_drawer_idx);
icon_actions = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_material_light_contextual_action_idx);
icon_back = C2D_SpriteSheetGetImage(spritesheet, sprites_ic_arrow_back_normal_idx);
wifi_icons[0] = C2D_SpriteSheetGetImage(spritesheet, sprites_stat_sys_wifi_signal_0_idx);
wifi_icons[1] = C2D_SpriteSheetGetImage(spritesheet, sprites_stat_sys_wifi_signal_1_idx);
wifi_icons[2] = C2D_SpriteSheetGetImage(spritesheet, sprites_stat_sys_wifi_signal_2_idx);
wifi_icons[3] = C2D_SpriteSheetGetImage(spritesheet, sprites_stat_sys_wifi_signal_3_idx);
battery_icons[0] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_20_idx);
battery_icons[1] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_30_idx);
battery_icons[2] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_60_idx);
battery_icons[3] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_80_idx);
battery_icons[4] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_90_idx);
battery_icons[5] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_full_idx);
battery_icons_charging[0] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_20_charging_idx);
battery_icons_charging[1] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_30_charging_idx);
battery_icons_charging[2] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_60_charging_idx);
battery_icons_charging[3] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_80_charging_idx);
battery_icons_charging[4] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_90_charging_idx);
battery_icons_charging[5] = C2D_SpriteSheetGetImage(spritesheet, sprites_battery_full_charging_idx);
}
void Exit(void) {
C2D_SpriteSheetFree(spritesheet);
}
}