#include
using namespace std;
class MyBase {
public:
MyBase() { cout << "MYBASE Constructor" << endl; }
virtual ~MyBase() { cout << "MYBASE Destructor" << endl; }
};
class MyDerrived : public MyBase {
private:
int * a;
public:
MyDerrived(int x=0) {
a = new int;
*a = x;
cout << "MYDERRIVED Constructor: " << *a << endl;
}
~MyDerrived() {
cout << "MYDERRIVED Destructor: " << *a << endl;
delete a;
a=nullptr;
}
};
int main () {
MyDerrived c1(1);
MyBase * c2 = new MyDerrived(2);
delete(c2);
return 0;
}