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Create ManagingAssets.md
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docs/ManagingAssets.md

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Managing your Assets with python
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Naming conventions
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Before starting, you should be confortable with unreal naming conventions regarding assets:
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* UObject, is the root of the vast majority of Unreal C++ classes. Materials, Textures, Blueprints, all inherit from UObject
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* Asset is a UObject that has been serialized in some form. You see Assets in the content browser
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* Package is a file containing one or more more Assets. The blessed Unreal pattern is to have one Asset per Package, but you can have more than one in a single one. Packages are stored in the .uasset files in the Content directory.

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