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PerformanceOptimization/README.md
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>* [全新Arm Mobile Studio for Unity软件包,增强移动端性能分析](https://mp.weixin.qq.com/s/Swxq2Rn2aFSL5FwBWABhDg)
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>* [【GC原理(上)】判断对象存活算法、四种引用、回收方法区](https://mp.weixin.qq.com/s/Mzf9QXNGRLP0otfdG3mBSQ)
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>* [【GC原理(下)】:4种垃圾收集算法及7种垃圾收集器](https://mp.weixin.qq.com/s/Zf9o5PtMvUKntTi9cTyFSg)
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+>* [优化移动游戏性能 | 来自Unity顶级工程师的性能分析、内存与代码架构小贴士](https://mp.weixin.qq.com/s/XNxa0oeW25R_mwCgKWp11w)
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#### ShaderVariant
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* [ShaderVariantCollector](https://github.com/lujian101/ShaderVariantCollector) 一种Shader变体收集和打包编译优化的思路
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