#include
#include
using namespace std;
class MyClass {
private:
int num;
public:
explicit MyClass(int x=0) : num(x) {}
MyClass(const MyClass & original) {
cout << " Copy constructor" << original.num << endl;
num = original.num;
}
void print() const { cout << "num = " << num << endl; }
void change(int x) { num = x; }
};
void printMyClassVector(const vector& v) {
cout << "Printing from printMyClassVector:" << endl;
for (MyClass const &ii : v) {
cout << " ";
ii.print();
}
cout << endl;
}
int main() {
vector vec1; // Vector of objects
vector vec2; // Vector of pointers
MyClass var;
// Add elements to the vector
for (int ii=1;ii<=5;ii++) {
cout << "Adding MyClass " << ii << ": " << endl;;
var.change(ii);
vec1.push_back(var);
// vec2.push_back(&var); // This adds same pointer to the vector
vec2.push_back(new MyClass(ii*10));
cout << endl;
}
cout << endl << endl << "vec1: " << endl;
for (MyClass const &ii : vec1) {
ii.print();
}
cout << endl;
cout << "vec2: " << endl;
for (MyClass * const&ii : vec2) {
ii->print();
}
cout << endl;
printMyClassVector(vec1);
// printMyClassVector(vec2); // ERROR: vec2 holds a different type than vec1
}