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Copy file name to clipboardExpand all lines: Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs
+2-2Lines changed: 2 additions & 2 deletions
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@@ -231,7 +231,7 @@ class SettingsContent
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publicstaticreadonlyGUIContentlightmapQualityAndroidWarning=EditorGUIUtility.TrTextContent("The Lightmap Encoding scheme you have selected requires OpenGL ES 3.0 or Vulkan. Navigate to 'Android Player Settings' > 'Rendering' and disable the OpenGL ES 2 API.");
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publicstaticreadonlyGUIContenthdrCubemapQualityAndroidWarning=EditorGUIUtility.TrTextContent("The HDR Cubemap Encoding scheme you have selected requires OpenGL ES 3.0 or Vulkan. Navigate to 'Android Player Settings' > 'Rendering' and disable the OpenGL ES 2 API.");
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publicstaticreadonlyGUIContentlegacyClampBlendShapeWeights=EditorGUIUtility.TrTextContent("Clamp BlendShapes (Deprecated)*","If set, the range of BlendShape weights in SkinnedMeshRenderers will be clamped.");
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publicstaticreadonlyGUIContentvirtualTexturingSupportEnabled=EditorGUIUtility.TrTextContent("Virtual Texturing*","Enable support for Virtual Texturing. Changing this value requires an Editor restart.");
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publicstaticreadonlyGUIContentvirtualTexturingSupportEnabled=EditorGUIUtility.TrTextContent("Virtual Texturing (Experimental)*","Enable Virtual Texturing. This feature is experimental and not ready for production use. Changing this value requires an Editor restart.");
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publicstaticreadonlyGUIContentvirtualTexturingUnsupportedPlatformWarning=EditorGUIUtility.TrTextContent("The current target platform does not support Virtual Texturing. To build for this platform, uncheck Enable Virtual Texturing.");
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publicstaticreadonlyGUIContentvirtualTexturingUnsupportedAPI=EditorGUIUtility.TrTextContent("The target graphics API does not support Virtual Texturing. To target compatible graphics APIs, uncheck 'Auto Graphics API', and remove OpenGL ES 2/3 and OpenGLCore.");
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publicstaticreadonlyGUIContentvirtualTexturingUnsupportedAPIWin=EditorGUIUtility.TrTextContent("The target Windows graphics API does not support Virtual Texturing. To target compatible graphics APIs, uncheck 'Auto Graphics API for Windows', and remove OpenGL ES 2/3 and OpenGLCore.");
publicstaticreadonlyGUIContentnewLightingSettings=EditorGUIUtility.TrTextContent("New","Create a new Lighting Settings Asset with default settings.");
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publicstaticreadonlyGUIContentcloneLightingSettings=EditorGUIUtility.TrTextContent("Clone","Create a new Lighting Settings Asset based on the current settings.");
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