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Copy file name to clipboardExpand all lines: Editor/Mono/2D/SpriteAtlas/SpriteAtlasInspector.cs
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@@ -64,6 +64,8 @@ class Styles
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publicreadonlyGUIContentdisabledPackLabel=EditorGUIUtility.TextContent("Sprite Atlas packing is disabled. Enable it in Edit > Project Settings > Editor.");
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publicreadonlyGUIContentpackableListLabel=EditorGUIUtility.TextContent("Objects for Packing|Only accept Folder, Sprite Sheet(Texture) and Sprite.");
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publicreadonlyGUIContentnotPowerOfTwoWarning=EditorGUIUtility.TextContent("This scale will produce a Sprite Atlas variant with a packed texture that is NPOT (non - power of two). This may cause visual artifacts in certain compression/texture formats.");
publicGUIContentcompressionMethod=EditorGUIUtility.TextContent("Compression Method|Compression applied to Player data (scenes and resources).\nDefault - none or default platform compression.\nLZ4 - fast compression suitable for Development Builds.\nLZ4HC - higher compression rate variance of LZ4, causes longer build times. Works best for Release Builds.");
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publicCompression[]compressionTypes=
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{
@@ -125,7 +125,7 @@ public GUIContent GetDownloadErrorForTarget(BuildTarget target)
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